by GreEn`mArine » Sat Jun 23, 2007 7:42 am
Cuizi, you should definetely not use the DCC public servers for testing your connection, but just servers that don't modify the sv_clmovement_minping valuie, which are basically all existing v2.3 servers, well, except the DCC public servers. This is because the nice admins of DCC decided to disable client-side movement on their public servers. The DCC 1on1 server however is a good thing for testing because you use your cl_movement there.
If playing on DCC 1on1 is fine but playing on the DCC public servers isn't, it could either mean that it is because of the deactivation of cl_movement on the public server (honetly, if you do have packetloss, playing on a DCC public server will NOT feel good, I tested that myself) or also probably because there are MORE players and your line is more loaded because of that.
And seeing from that screenshot: On the netgraph one can unfortunately only see that you have packetloss on the incoming side. If you have these kind of spikes on server like the 1on1 server it will not be choppy there, because the clientside movement will predict it fine in most of the cases. However, if packetloss also affects your packets (outgoing) TO the server (and this cannot be seen on the netgraph), then your movement will be choppy there, too.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way