version 2.3 = end of nexuiz for me

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Postby tChr » Sat Jun 23, 2007 8:13 am

GreEn`mArine wrote:If playing on DCC 1on1 is fine but playing on the DCC public servers isn't, it could either mean that it is because of the deactivation of cl_movement on the public server (honetly, if you do have packetloss, playing on a DCC public server will NOT feel good, I tested that myself) or also probably because there are MORE players and your line is more loaded because of that.
aahh that explains why I've always had to complain about Sxens ser ever's suckiness, they've alvays been carppy for me, and i always have 2-3 or mor PL
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Nil » Sat Jun 23, 2007 9:24 am

GreEn`mArine wrote:you should definetely not use the DCC public servers for testing your connection, but just servers that don't modify the sv_clmovement_minping valuie, which are basically all existing v2.3 servers, well, except the DCC public servers.
Since we moved the servers to the new box (last week or something) they all run with the standard setting for sv_clmovement_minping 0 and sv_maxrate 20000.
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Postby GreEn`mArine » Sat Jun 23, 2007 12:30 pm

Thanks, that's nice to hear. I just assumed that the servers were still set that old way because I didn't test it, and what I said to Cuizi to not use DCC's publics for testing was not a personal issue but a technical.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby *HxC*Cuizinier » Sun Jun 24, 2007 4:47 pm

@green : I test my connexion on DCC's for 2 reason :
- DCC's plain is the only server where you can find the rarely very good DM european players and its one of my two DM playable server.
- DCC's 1on1 is the only 1on1 playable server for me.
even with the improvement of v2.3.
If I can't play on DCC's, I can't play Nexuiz at all because 1on1's is the most funny/interesting for me. (you should know that =) )

@nil : maybe that's client side problems but it's true that DCC's 1on1 is more playable than DCC's plain DM for me
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