version 2.3 = end of nexuiz for me

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version 2.3 = end of nexuiz for me

Postby *HxC*Cuizinier » Wed Jun 20, 2007 4:55 pm

Hey all,

I play Nexuiz since the 1.2.1 I think. I try all is possible to stop this problem but nothing run.
rate,cl_mouvement, gl_vbo

Problem : Very unstable ping, between 60 and 100 on DCC's servers whereas I had 30 before the server upgrading to 2.2.3 . Seems to be the same problem on all servers tested : PB, RBI, nwn ... but I can't judge them well because I never had good connexion on them.
Since v2.3 release the only server where I can play was the Batserver constant 30 of ping but it was still on 2.2.3. Now it is on 2.3, ping is between 40 and 80.

It is just unplayable for a player who play much and demand good performance.

Other think : I play Nexuiz for DM or 1on1
DM : hard to find a playable and not emptie server / Only minsta ensta ctf or keyhunt now
1on1 : that's ridiculous to play with that 60-100ms unstable ping

That's a pity because I always enjoy playing Nexuiz and the community is very nice.

Cuizi a disappointed player
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Postby cortez » Wed Jun 20, 2007 6:21 pm

same here !

with 2.2.3
greens ctf server\dcc delight\pn.de: ping mostly around 1 sometimes 30

tchrs servers: always 30

us server: with good connection 80-120

now with 2.3:
greens ctf server\pn.de: 60-120

dcc delight: 30-90

tchrs servers:120

us servers: 150- 480

that really sucks to play
Aneurysm 4 the win !!!!! :D
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Postby Urmel » Wed Jun 20, 2007 6:57 pm

Friends. Don't look at the ping so much. The connection is still the same, just the value itsself has changed. Don't think your connection has gone worse.

However, I have also my problems with the new version and it's net performance. One day I think "whoa great, runs like hell" and "ffs I'm gonna quit playing Nexuiz right now!".

Fact is that my motivation for playing ladder matches has gone completely byebye. The game performance is too random to seriously play in a sense of competition.

BUT: it really would be unfair to turn your backs to Nexuiz and its developers team just for some problems, instead of helping them for a solution, my 2 cents.

cheers
uncomfortable
random
mean
embarrassing
limited
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Postby k0jak » Wed Jun 20, 2007 7:27 pm

I don't think i have these problems...but my mouse and keyboard seem to lock up :P
:]

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Postby *HxC*Cuizinier » Wed Jun 20, 2007 7:40 pm

Urmel.dll wrote: The connection is still the same, just the value itsself has changed.

Not for me man, I really feel the difference during play. For exemple my nex shoots about 0
.5 second after I clicked. Other exemple with shootgun, if the fight is close and if my oponant move, I can't hit him much. All the command answers more than 0.5 seconds after pressed it.
I feel that only on US servers before 2.3, now its everywhere.

Urmel.dll wrote:
However, I have also my problems with the new version and it's net performance. One day I think "whoa great, runs like hell" and "ffs I'm gonna quit playing Nexuiz right now!".

never run like hell on any server, at any hour (tested)

Urmel.dll wrote:
BUT: it really would be unfair to turn your backs to Nexuiz and its developers team just for some problems, instead of helping them for a solution, my 2 cents.

Urm-L =) ! Its not some problems, It's just unplayable, I have not fun anymore playing Nexuiz with that ping...
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Postby divVerent » Thu Jun 21, 2007 7:13 am

Maybe something in the network protocol changed that doesn't play well with your router or your ISP, like, it is now filtered or deprioritized because they think it's P2P traffic?

For me, it got better in 2.3, but I am not behind ISPs that filter against P2P traffic. The protocol itself didn't change, but the way the server does rate limiting did, and the times at which the client sends data to the server changed too (you can use cl_netinputpacketsperserverpacket to change the packet rate). It may actually set off some P2P detection routines and then cause a slowdown because of that, some ISPs supposedly do that.

Also, try cl_netinputpacketlosstolerance 1.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Mr.Carlyle » Thu Jun 21, 2007 7:17 am

I'm also getting a 60 ping on a server that I used to frequent with 20 -30 ping. It isn't a huge difference, but still just thought it was appropriate to mention since the server is fairly close to my hometown. :)

1on1 : that's ridiculous to play with that 60-100ms unstable ping


Heh, try playing on a German server from where I am...150 +...then come talk to me about shitty performance...I would love 60-100!
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Postby SavageX » Thu Jun 21, 2007 8:57 am

IIRC the ping measurement got changed, so the numbers aren't comparable (in the old days people got negative ping values... don't trust the ping values too much). So albeit the displayed number may look different behind the scenes the same stuff happens.

Feel free to toy around with the cl_net* stuff. Apart from the server bandwidth limiting I think you can restore the old behaviour, although I don't know what values would need to get changed.
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Postby cortez » Thu Jun 21, 2007 12:49 pm

SavageX wrote:IIRC the ping measurement got changed, so the numbers aren't comparable (in the old days people got negative ping values... don't trust the ping values too much). So albeit the displayed number may look different behind the scenes the same stuff happens.

Feel free to toy around with the cl_net* stuff. Apart from the server bandwidth limiting I think you can restore the old behaviour, although I don't know what values would need to get changed.


why got the ping measurement changed? AFAIK no one said i got a better ping with 2.3
Aneurysm 4 the win !!!!! :D
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Postby SavageX » Thu Jun 21, 2007 1:04 pm

cortez wrote:why got the ping measurement changed? AFAIK no one said i got a better ping with 2.3


Because the old way to measure things wasn't reliable and often showing wrong results.
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