USA Competitive Server Feedback

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USA Competitive Server Feedback

Postby pxlpshr » Mon Jun 25, 2007 4:00 pm

hey guys -

I've really enjoyed nexuiz and i'm trying to setup a few servers around the US. Right now I'm running a semi-dedicated server for West Coast on my box until I can get all the server configurations correct before pushing it out to a dedicated box here in LA and one in Dallas.

I came from UT TDM community so these servers will have 1v1/TDM focus... if anyone can suggest some great maps, please do. Here's the current map list and configuration. I haven't had a chance to tweak all of the map configurations but it's on my to-do for today.

Settings
- 15 minute rounds
- 0 frag limit
- bright skins
- antilag
- ticrate 0.03125
- maxrate 12000

Map List
tdm_darkcity
tdm_70mm13_02
tdm_storm3dm3
tdm_redm04
tdm_dieselpower
tdm_darkzone
tdm_farewell
tdm_runningman
tdm_toxic
tdm_aneurysm
tdm_stormkeep
tdm_reslimed
tdm_finalrage
tdm_bleach

ctf_eggandbacon
ctf_facingworlds

dm_aggressor
dm_basement
dm_ruiner
dm_warfare
dm_evilspace


Server IP
gaimhouse.game-server.cc:26000

this IP is to the temp-dedicated box... eventually it will change and I'll be sure to update this thread.
Last edited by pxlpshr on Tue Jun 26, 2007 6:16 am, edited 4 times in total.
pxlpshr
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Postby pxlpshr » Mon Jun 25, 2007 4:02 pm

Code: Select all
sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off" // players can vote for those commands or use them if they are masters
sv_vote_call 1 // 0 will disable the normal voting
//sv_vote_master 1 // 0 will disable voting to become masters
//sv_vote_master_password "" // when set, vdo login master will allow you to run votable commands directly using vdo
sv_vote_simple_majority 1 // 1 will make votes succeed if there are more yes than no votes; with 0 (default), more than half of the players have to say yes
sv_vote_change_gametype 1 // 1 will allow changing the game type by map votes (enable this on multi-gamemode servers)


can someone explain vote master stuff to me? I can't seem to figure out if the voting is setup properly so a user can change map during middle of game.
pxlpshr
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Location: Los Angeles

Postby pxlpshr » Mon Jun 25, 2007 4:16 pm

also, is there an easy way to setup global parameters so all TDM will be the same time/frag limit? It seems like i have to go into every .pk3 file and adjust or tweak the tdm/dm/ctf/1v1 specifications for each map.

is it possible to keep the .mapcfg files separate from the .pk3 file so i can edit them easily?
pxlpshr
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Location: Los Angeles

Postby KadaverJack » Mon Jun 25, 2007 4:52 pm

pxlpshr wrote:
Code: Select all
sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off" // players can vote for those commands or use them if they are masters

If you're still trying 'vcall gotomap <bla>': that won't work with those settings. All voteable options have to be listed in sv_vote_commands (default is
sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off") and gotomap is not listed there... (however 'vcall chmap <bla>' or 'vcall timelimit -1' would work with your settings)

can someone explain vote master stuff to me? I can't seem to figure out if the voting is setup properly so a user can change map during middle of game.

master is some kind of a restricted admin. You can either set a master password or allow users to vote a master. The master can execute all voteable commands without actually calliing a vote, but he can't run any commands that aren't listed in sv_vote_commands.

pxlpshr wrote:also, is there an easy way to setup global parameters so all TDM will be the same time/frag limit?

frag-/timelimit_override (-1: no override, use mapcfg values; 0: unlimited; anything else: use this limit for all maps)

is it possible to keep the .mapcfg files separate from the .pk3 file so i can edit them easily?

Just create a new dir Nexuiz/data/maps and put all your mapcfgs in there. (if there's a file maps/foo.mapcfg inside a pk3, Nexuiz/data/maps/foo.mapcfg will replace it)
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Postby pxlpshr » Mon Jun 25, 2007 5:05 pm

KadaverJack wrote:frag-/timelimit_override (-1: no override, use mapcfg values; 0: unlimited; anything else: use this limit for all maps)


okk cooll... so i'd put the follow in my server.cfg, correct?

fraglimit_override 0
timelimit_override 20

does the override feature also apply to like gametype and teamsize:

g_tdm_override 1
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Location: Los Angeles

Postby torus » Mon Jun 25, 2007 5:30 pm

I think you should cut out the brightskins. JMHO.
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Postby pxlpshr » Mon Jun 25, 2007 5:42 pm

i disagree... the standard models are impossible to see... and since this is a competitive server targeted to UT players, the bright skins are a must. after finally figuring out the bright skins, we did a bunch of 1v1's last night and it was even more addicting than ever before. :lol:


cut map list down to:
========================
tdm_darkcity
tdm_70mm13_02
tdm_storm3dm3
tdm_redm04
tdm_aggressor
tdm_basement
tdm_dieselpower
tdm_ruiner
tdm_darkzone
tdm_downer
tdm_evilspace
tdm_farewell
tdm_runningman
tdm_toxic
tdm_warfare


any recommendations to add/remove?
pxlpshr
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Location: Los Angeles

Postby KadaverJack » Mon Jun 25, 2007 5:55 pm

pxlpshr wrote:does the override feature also apply to like gametype and teamsize:

g_tdm_override 1

No, there is no override for gamemodes.
There's no control for teamsizes, only a cvar for the number of possible teams (g_tdm_teams), which mapcfgs shouldn't touch, so there's no override.
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Postby Nil » Mon Jun 25, 2007 6:06 pm

pxlpshr wrote:i disagree... the standard models are impossible to see...
You could give g_fullbrightplayers 1 a try.
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Postby pxlpshr » Mon Jun 25, 2007 6:18 pm

oh yeah, that's already turned on for sure.
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