Why did no server admin notice the suitable player count for a map?
e.g. farewell with 10players or o-fun with 15 Players is no fun because you only run with the shotgun around
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Dokujisan wrote:Vomit's idea is interesting. A spin off of that could be if a player limit is set for the map (in the mapcfg) so that the remaining players would have to spectate until a spot opens.
esteel wrote:This idea sounds like too much work..
The current way things (could) work is to have a file maps/mapname.sizes with two lines in it. first is min players, second max. And only maps there fullfill both values are considered as 'next' map.
But to be honest i'm too lazy now to take a closer look and so i'm not totally sure about the file name ..
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