[MAP] Game Over!

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[MAP] Game Over!

Postby divVerent » Sun Jul 01, 2007 12:58 am

1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ronan » Sun Jul 01, 2007 1:39 am

Hehe always fun concept with your maps div0. This one should have success on PB minsta. :lol:
idea : add a way to go directly on top with movement, like for the map the loof (with a jumppad and teleporters).
Also add maybe 2 or 3 intermediate jumppads for lazy people who don't like laserjump too much.
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Postby torus » Sun Jul 01, 2007 6:16 am

Your insane... in a good way.
Image
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Postby divVerent » Sun Jul 01, 2007 8:00 am

Ronan wrote:Hehe always fun concept with your maps div0. This one should have success on PB minsta. :lol:
idea : add a way to go directly on top with movement, like for the map the loof (with a jumppad and teleporters).
Also add maybe 2 or 3 intermediate jumppads for lazy people who don't like laserjump too much.


Hm... I don't really like the idea of a jumppad going all the way up, due to the Shield being up there... but maybe I can make it go as far up as the teleporters go. As the map hasn't been played yet on RBI, I think I can just change the PK3 without making a new version.

Edit: done so, put a jumppad at the only place where it would have fit... and one CAN go to the shield with it directly, but only if one masters the trick jump that also works on mentalspace :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby divVerent » Sun Jul 01, 2007 8:24 am

New map screenshot, this time with anisotropy, and FSAA:

Image

BTW, this is the highest point you can reach from the jumppad, but only if you know how to and are lucky :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Ronan » Sun Jul 01, 2007 9:37 am

The trick jump with a jumppad work also on capture city to go directly to the nex gun :wink:
Hard to master, especially with a high ping, but really fun. A little easier with the mortar.
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Postby The mysterious Mr. 4m » Sun Jul 01, 2007 12:26 pm

yeah! awesome map! XD
but i want MOVING ELEMENTS! moving elements that can CRUSH you! :D
4m [PB] (amoebios)

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Postby cortez » Sun Jul 01, 2007 4:47 pm

nice reminds me to rubic from quake 8)
Aneurysm 4 the win !!!!! :D
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Postby divVerent » Sun Jul 01, 2007 6:46 pm

4m wrote:yeah! awesome map! XD
but i want MOVING ELEMENTS! moving elements that can CRUSH you! :D


No, not cool enough.

For real coolness, make a mod that actually "plays" Blockout by a computer AI, and you walk around on the map... and try to never get crushed while the computer plays... also, some blocks would contain an item, and release it when a complete line (or actually, plane) was formed :P

BTW, is there a multiplayer Blockout (similar to Tetrinet), so that when you remove multiple planes, someone else gets some of them? Maybe, so it isn't too hard, similar to the Gameboy variant, so the added lines get a hole that's at a random position, but at the same position within a game, so once one has made the way free to it, one can put long ones in to send them back? :P Also, with the "30 lines" rule of Gameboy tetris, so you can also win by being fast without making the other one build a too high tower?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby FruitieX » Sun Jul 01, 2007 6:51 pm

divVerent wrote:
4m wrote:yeah! awesome map! XD
but i want MOVING ELEMENTS! moving elements that can CRUSH you! :D


No, not cool enough.

For real coolness, make a mod that actually "plays" Blockout by a computer AI, and you walk around on the map... and try to never get crushed while the computer plays... also, some blocks would contain an item, and release it when a complete line (or actually, plane) was formed :P


Now THAT would be insane! XD

Edit: I LOVE this map! :D
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