I would like to discuss an overview of the spidflisk mod. I've had discussions with Dresk and Mr_Carlyle before about some of the details. I like the intended concept (faster gameplay). Dresk says it allows CTF mode. I would like to test it out for a couple of days on the Fusion CTF server to see how people take to it.
Like many people, my main gripe with spidflisk is the slippery movement (like playing on an ice surface). This is only affected by one variable that can be easily adjusted (sv_friction).
This is from Mr_Carlyle on another thread
No that's not the point. Its intended to be faster gameplay, which Spidflisk more than accomplishes. Strange, once I began to get used to standard Nexuiz I found Spidflisk and loved it just for the movement. Really the majority of players don't like Spidflisk because of the Movement and that's sad because it has over 100 other changes (players never even recognize as most are detail driven). Anyway there's only 1 cvar that tweaks the movement where people don't like. This is sv_friction 3...Nexuiz default is 5. Granted when first playing the mod it might be a little hard to get used to, but give it time and it'll come naturally.
If you don't mind, Mr Carlyle, could you give the forum a little more overview of the highlights of spidflisk? I know of a few.
- fast weapons changing
- faster running speed
- alternate fire for mortar makes the shells drop rather than shoot.
- alternate fire for laser is a more powerful version of the laser, like an actual weapon.