Voting for the next map in rotation.

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Is voting for the next map in rotation a good thing?

Yes
14
40%
No
8
23%
Dave
13
37%
 
Total votes : 35

Postby divVerent » Mon Aug 06, 2007 8:17 am

Willis wrote:Voting in general is good, but I would like to see an additional cvar which would require X many maps be played before a repeat is allowed.

So something along the lines of a separate cvar containing the names of the last X maps played not be allowed into the vote...

maybe it already exists, I never even looked I guess


The thing is, QC is a very limited programming language and such things are quite hard to implement there... once I have time (not now) I will try implementing that. Storing the recently played maps in a cvar however IS ugly... but there is no other data store one can use.

At least we FINALLY have string operations, so we don't need to tokenize() the cvar any more to check if it contains the map we are playing...

EDIT: such code is now in testing on the RBI servers. The cvar will be called g_maplist_mostrecent_count (default: 3), and it will be configurable whether or not vcall chmap and suggestmap are allowed to override this.
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Re: Voting for the next map in rotation.

Postby divVerent » Mon Aug 06, 2007 9:26 am

Dave wrote:Pro: Voting prevents the players from complaining that the map they're playing sucks, and voting to end the map.

Con: We don't need to play facing worlds or capture city every other map.


So, the Con now has been almost solved - one can configure how many previous maps are not allowed to be repeated (default: 3, but maybe 5 is better... not sure)... if there are not enough maps for that to be possible, maps still repeat (no server crash) but map suggesting will stop working (as anything you suggest would be recent).

But... a vote on voting?
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You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Re: Voting for the next map in rotation.

Postby :) » Mon Aug 06, 2007 10:48 am

divVerent wrote:But... a vote on voting?

Of course, and I'm coming close to being elected it seems?
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Postby THE PYTHON » Sun Aug 12, 2007 3:22 am

It is a good thing, but I agree on how its awful to play the same maps over and over. Maybe add optional revisions such as after "X map" is voted "X times" it isn't displayed for "X amount of time".

Or add an option for just maps to cycle.

I don't know whats involved in this and most likely getting carried away.
Variety and choice is nice though. sometimes...
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Postby melk » Sun Aug 12, 2007 3:02 pm

Less waiting for a map vote, more time fragging. :D

Aside from providing time for a quick dash to take a leak or get another coffee, I prefer jumping right into the next map, no voting needed.
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Postby THE PYTHON » Mon Aug 13, 2007 8:29 pm

melk wrote:Less waiting for a map vote, more time fragging. :D


True, but what is it, like 40 seconds more? =)

Also the small breaks are almost like part of Nexuiz. The "good game"s and it gives time to check out the scores and comment.
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Postby divVerent » Mon Aug 13, 2007 8:41 pm

Yes, I like these small breaks too... when playing for a long time, I need some short breaks. Just for relaxing the hands a bit...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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