New colors?

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What do you think about the new colors?

Finally some new colors! And maybe it will help in team games,,,
29
83%
But I LOVE excremental brown! Keep the old colors!
2
6%
Mutually inexclusive polls are stupid.
4
11%
 
Total votes : 35

Postby divVerent » Fri Aug 10, 2007 2:13 pm

No, fullbrightplayers is ugly... not as default please. The new colors may however help with this.

However, I will check if it's possible to make a cvar to brighten up stuff gradually, not just to fullbright (like r_ambient, but only applying to models).

And... get a test build with the new colors here! http://141.2.16.3/nex/nexuiz20070810.zip

WORKING Patch at http://141.2.16.3/nex/nexuizpatch20070810b.zip
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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hmm...

Postby Evilsoul » Fri Aug 10, 2007 4:26 pm

what about Hardcore?

i thought Nexuiz would be HC....these bright models will make everyone spottable from miles away.

Amd what about that wallhacks? (divV u talked to Chod!) so these bright skins will improve his hack!

These ,odel colourz look really nice..but if my eyes wanna puke i play War§ow or World of Padman! (btw Padman is really nice!)
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Re: hmm...

Postby divVerent » Fri Aug 10, 2007 4:31 pm

I don't consider them so bright, unless you mean the bottom part of the picture... if fullbright players are enabled, yes, then they DO appear that way. But I only see a need for enabling that in teamplay.

Or do you really have a problem with "normally lit" colors like in the upper half of the image? To me it looks like you are more against the already existing g_fullbright_players...

The hack is no argument, as wallhacks usually ALREADY change the player colors to something bright.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Evilsoul » Fri Aug 10, 2007 4:35 pm

even the models in the upper part of that gif. are visible on every background (as u know most Nexuiz maps are grey...or dark grey.


ok i forgot about that multi bot thing ^^

@Gut_Eater : this is what HC Gaming is about. its possible im kinda alone with this opinion but im an old UTler n Quaker i really dislike all these slow tactic shooters arround (please dont tell me CS is fast) and if everyone is spotable no matter where he is atm. Theres no use to find a good position (see everyone but stay unseen ;) )

I know i know im different or should i say divVerent?
Last edited by Evilsoul on Fri Aug 10, 2007 5:04 pm, edited 1 time in total.
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Postby s3cc0 » Fri Aug 10, 2007 5:02 pm

yeah!!! looks so much better than before! tanks divVerent :mrgreen:
btw any chance we'll be able to force team/enemy model/skin clientside in the future?
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Postby Mr.Carlyle » Fri Aug 10, 2007 5:54 pm

@Gut_Eater : this is what HC Gaming is about. its possible im kinda alone with this opinion but im an old UTler n Quaker i really dislike all these slow tactic shooters arround (please dont tell me CS is fast) and if everyone is spotable no matter where he is atm. Theres no use to find a good position (see everyone but stay unseen Wink )


I can't disagree more. I'm not sure where your thoughts come from, but Nexuiz is a fast paced FPS. Why the hell would you want the player models to be able to blend in with the environment? You're right, this isn't CS and people shouldn't be standing/camping/hiding in some spot on the map that allows them to not be seen by their enemy who probably happens to be running by with great speed. I haven't tried the new colors, but it looks like these will be better. Hopefully now admins won't have to run with g_fullbrightplayers on. Nice Work divVerent.
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Postby Gut_Eater » Fri Aug 10, 2007 6:52 pm

Evilsoul wrote:@Gut_Eater : this is what HC Gaming is about. its possible im kinda alone with this opinion but im an old UTler n Quaker i really dislike all these slow tactic shooters arround (please dont tell me CS is fast) and if everyone is spotable no matter where he is atm. Theres no use to find a good position (see everyone but stay unseen ;) )


Well, i see it totally different than you, sry. Why the hell do you think it is HC if player are able to hide and get an advantage just because of their chosen colors. I dont get your point.

Changing to the new colors that divVerent made, will give all players nearly equal chances. (only speaking of visibility). I cannot imagine, that this will make Nexuiz gameplay less faster or less interesting. It is more like the opposite.

Here are two shots of the fullbright version of the new colors. I like ´em. :)

Image

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Postby C.Brutail » Fri Aug 10, 2007 9:09 pm

I like these new colors very much! :)
And having pale brown/gray colors to blend in the environment is not HC, it's coward.
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Postby GreEn`mArine » Fri Aug 10, 2007 10:01 pm

1) what does "HC" stand for ?
2) the new color palette used in div0's build required to make colors like "red" a bit non-pure (this means that red is not #FF0000) because, when not using g_fullbrightplayers, models are lit according to the level light, and a pure red model would become black when lit with blue light for example. However, when using g_fullbrightplayers I ended up with still quite intensive colors, but I wanted them to be even more intense (pure). The models became a bit pale because I use a very high v_gamma value (2.45 here) to have a bright nexuiz. Because of this, div0 gave me another palette with pure colors which is intended for use with g_fullbrightplayers and especially for ladder games (or competitive matches in general). It gives red, green and blue back the original intensive values.

To achieve the very intensive colors you'll need the new build div0 posted above and these two files (the pure-colors-palette and an edited shirts texture) from here. put the purecolors.pk3 into your data dir and the shirts tga texture into data/textures.
After you did this, start a local game and make sure to use the sv_defaultplayer_fbskin_... alias to select a red/green/orange fb skin (in dm mode). If you wanna test TDM (e.g. for the blue color), then just start a tdm game and use any of the three aliases, it doesn't matter which one.

Here you can see comparisons:
This is a screenshot of the green fb skin of current Nexuiz v2.3. It is my "reference" of how I wanted it to look in the next patch.
When using the new palette which is included in div0's build posted above you'll get this result. Because my v_gamma is so high, the model looks rather pale. If you used a smaller v_gamma the model would be rather intensively green and not that pale. But since I wanted more intense colors even with high v_gamma I asked div0 for the pure-colors palette:
This is what the model looks like with the pure colors palette. Its colors are already more intense, but I still wanted a bit more. This is why I modified the shirt texture of the skin which gets used when voting for colored fb-skins with the alias.
This is the result of using the new pure colors palette AND the modified shirt texture. It is very close to the original skin of v2.3

Even more additional screenshots can be found here.

My idea would be to allow the two files mentioned above as custom pk3s for the ladder once the new nex update is released.
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Postby torus » Fri Aug 10, 2007 10:06 pm

GreEn`mArine wrote:1) what does "HC" stand for ?


Hard-Core?
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