1) what does "HC" stand for ?
2) the new color palette used in div0's build required to make colors like "red" a bit non-pure (this means that red is not #FF0000) because, when not using g_fullbrightplayers, models are lit according to the level light, and a pure red model would become black when lit with blue light for example. However, when using g_fullbrightplayers I ended up with still quite intensive colors, but I wanted them to be even more intense (pure). The models became a bit pale because I use a very high v_gamma value (2.45 here) to have a bright nexuiz. Because of this, div0 gave me another palette with pure colors which is intended for use with g_fullbrightplayers and especially for ladder games (or competitive matches in general). It gives red, green and blue back the original intensive values.
To achieve the very intensive colors you'll need the new build div0 posted above and these two files (the pure-colors-palette and an edited shirts texture) from
here. put the purecolors.pk3 into your data dir and the shirts tga texture into data/textures.
After you did this, start a local game and make sure to use the sv_defaultplayer_fbskin_... alias to select a red/green/orange fb skin (in dm mode). If you wanna test TDM (e.g. for the blue color), then just start a tdm game and use any of the three aliases, it doesn't matter which one.
Here you can see comparisons:
This is a screenshot of the green fb skin of current Nexuiz v2.3. It is my "reference" of how I wanted it to look in the next patch.
When using the new palette which is included in div0's build posted above you'll get
this result. Because my v_gamma is so high, the model looks rather pale. If you used a smaller v_gamma the model would be rather intensively green and not that pale. But since I wanted more intense colors even with high v_gamma I asked div0 for the pure-colors palette:
This is what the model looks like with the
pure colors palette. Its colors are already more intense, but I still wanted a bit more. This is why I modified the shirt texture of the skin which gets used when voting for colored fb-skins with the alias.
This is the result of using the new pure colors palette AND the modified shirt texture. It is very close to the original skin of v2.3
Even more additional screenshots can be found
here.
My idea would be to allow the two files mentioned above as custom pk3s for the ladder once the new nex update is released.