THE PYTHON wrote:This seems like a good idea for Nexuiz for fast-paced part.
I noticed that some colors don't seems to change much, and that this may cause players to shift to the darker colors, making for less diversity and turning some players into targets.
Actually, I intentionally kept some colors as is to see what happens. My main focus was on the team colors. However, I only kept one dark tone (the fifth from the right) and that one is actually a dark green in the color picker, so it may be fine to keep.
Also, some colors had to be kept as is because Nexuiz relies on them. Colors 0 and 10 are the default colors for weapons, and they shouldn't be colorful when they are on the floor...