Spidflisk CTF Test Server

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Postby Silica Gel: Do Not Eat » Fri Aug 17, 2007 12:07 am

:idea: Instead of Succer_sucks we need a hockey_sux map for spidflisk ctf!
Silica Gel: Do Not Eat
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Postby John Galt » Fri Aug 17, 2007 1:42 am

Ah yes. I think when I was playing spidflisk, I had yet to really use laser jumps much. That hadn't occurred to me. Carry on :-D

I tried your server tonight, and I remember how much I enjoyed certain aspects of spidflisk.

Things I like:

Faster gameplay
More fluid movement
Player scorecard at end of game
Bowing player animation
Items 'ghosted' after having been picked up
Trails when jumping
Squatting fire rate
Higher acceleration

Thinks I don't:

Newtonian physics
Switching between spidflisk and regular
Less friction
Keep blowing myself up with splashdamage because I end up shooting the wall, floor, etc -- my aim seems real off. This may be related to the friction or newtonian physics.


I think it would ease players into the changes better if we kept the friction at the normal 5 and newtonian physics turned off. It's just too much to switch between for most players who aren't already familiar.

Your mileage may vary, and batteries not included :-D
cat /dev/urandom > /dev/mem
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