Self Damage limited to weapon?

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Self Damage limited to weapon?

Postby John Galt » Fri Aug 17, 2007 1:52 am

Hi all :)

I'm enjoying the new Last Man Standing server I put up, but it occurs to me that self damage from laser kind of limits your mobility -- you can't laser jump too much since health doesn't regenerate.

I don't want to turn off all self-damage, but I want to make it easier to laser jump without having to enable regeneration.

Is there a way to turn off self damage for just laser?
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Postby KadaverJack » Fri Aug 17, 2007 3:01 am

No, but you could lower all self damage (g_balance_selfdamagepercent) or lower the laser's damage (i don't think anyone would use it as weapon...)
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Postby tChr » Fri Aug 17, 2007 6:01 am

KadaverJack wrote:No, but you could lower all self damage (g_balance_selfdamagepercent) or lower the laser's damage (i don't think anyone would use it as weapon...)

i preffer laser over SG as weapon at some occations.
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Postby John Galt » Fri Aug 17, 2007 6:25 pm

Thanks gentlemen. That was the what I was expecting I'd have to do (lower all self damage).

I also like to use the laser as a finishing weapon sometimes.
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Postby Ares » Wed Aug 22, 2007 3:18 pm

Why don't you allow laser secondary fire, make primary fire do no damage, and have the secondary fire do standard damage.
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Postby giuseppe » Sun Aug 26, 2007 3:07 pm

Good idea use secondary laser
u can do this
g_balance_laser_secondary 1
g_balance_laser_secondary_damage 0.1

( or g_balance_laser_primary_damage 0.1 if u prefer )
why 0.1?
with 0 force attribute seems not work (no jumps)
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Postby The mysterious Mr. 4m » Mon Aug 27, 2007 1:08 am

0.1 still can be too much in some cases. you can lower it to 0.001, thats usually low enough.
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