[MAP] tk471dm1- The Warehouse of DEATH! (version 1.5) FIXED!

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Postby TK471 » Fri Aug 24, 2007 12:49 pm

There's a couple of ways to get up there already, although I suppose ladders would add to the look (and there is a ladder entity in gtkradiant, I think I saw it).

Some of the z-fighting doesn't show up when I look at it, but I'll look at it and straighten it out.

As far as the box size, this is a spec from a real one (which I didn't exactly follow):
http://www.transportplanning.com/big1.html
Mine is shorter length, but I like the height. They need to be bigger/smaller?

Oh, and I tried out the gloss/normal map effects added by Torus.... wow! Huge difference, thank you for adding those details (I'll have to remember this for my next map creations)!

Thanks everyone for feedback on the map, I do appreciate it, as I really hope to see the map get enjoyed out there.
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Postby Mr.Carlyle » Fri Aug 24, 2007 12:54 pm

Yes this is a very nice map for a first time.

Although, did anyone else realize that the middle section where the mortar/megahealth/armors are is floating in mid air? :twisted:
Image
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Postby TK471 » Fri Aug 24, 2007 12:56 pm

I thought about the 'realism', but also considered this is a strange world where alien/robot/werewolf/lizard beings frag each other, so I think a floating chamber of frag is ok :wink:
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Postby The mysterious Mr. 4m » Fri Aug 24, 2007 5:33 pm

floating chambers are okay with me. :lol: (electro-magnets?)

i like the corner jump pads but i think 1 or 2 would be enough. (although its fun to jump from one side to the other and back again)

i would like some handles or something on the containers so you can jump-climb on them, but that would be too much work i guess.
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Postby TK471 » Sat Aug 25, 2007 4:47 am

OK... I think for the time being, this map is where it needs to be, so, here's some screenshots of the latest fixes, including the gloss/normal maps from Torus in these pics:

Fixed this light by putting in a backing fixture (issue with transparency and z-fighting)
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re-scaled freight boxes.

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Added a couple of ladders per request:
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Gloss looks good in the wet hallways!
Image

Image

death chamber
Image

Image

ok, enough with the pics, just download from the very top of this thread and have fun with it already, thanks!
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Postby TK471 » Sat Aug 25, 2007 7:23 am

I recorded a demo with a few bots. Is there a way to convert the video (I normally use virtual dub, what codec to view the demo? Or is it a codec?)?
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Postby tChr » Sat Aug 25, 2007 9:44 am

if the vid is recorded as an .vi its video format is raw yv12 (if nothing has changed) this is the format most soft- and hardware uses internally. Any good player should be able to cope with it. mplayer does. My guess is that VLC does too
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Postby Mr.Carlyle » Sat Aug 25, 2007 6:23 pm

TK471 wrote:I recorded a demo with a few bots. Is there a way to convert the video (I normally use virtual dub, what codec to view the demo? Or is it a codec?)?


Then it should be in the Nexuiz/data/demos folder with the filename.dem format.

People who have Nexuiz can view that demo or you can use cl_capturevideo 1 while watching the demo to create an .avi. You'll then have to encode that AVI.
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Postby TK471 » Sat Aug 25, 2007 8:43 pm

Bumped off the demo I recorded, because it doesn't work with the new map (people running thru boxes!).
Last edited by TK471 on Thu Aug 30, 2007 8:35 pm, edited 1 time in total.
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Postby TK471 » Mon Aug 27, 2007 4:53 pm

A friend of mine finally saw my map, and pointed out that I needed some smaller boxes to jump around on.... which, I suppose I could've had thought things thru, next map will be better planned (I did just crank this thing out). But, I made some small crates, using some transparency, so I'm testing it to see how it looks and plays, if it's nice I'll repost a new version.
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