The biggest problem is the player models, the weapons look fine.
Other than that the r_shadow_bumpscale_bumpmap should be higher (~15-20 IMO) by default, 32 is a little high, but 4 is way low.
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iSuck wrote:The other thing is equality between Operating Systems.
I said in my earlier post that I played on a windows computer, and it pwnt. On the same settings on my mac, I played it, it lagged a lot, and it didn't look nearly as good with bloom, HDR, antiostroic filter, etc. In fact, on a mac, HDR and Antiostropic filters actually decreasd the quality, and make a grid of translucent spots all over the screen. I think I should just get a second computer.
melk wrote:What I find interesting is that under OSX I have two options available for the renderer, the Intel GMA 950 OpenGL Engine - which the utility reports as supporting only a fraction of the OGL Extensions, 48/55 total.
But using the Apple Software Renderer 100% of the extensions are supported, with the exception of the 2.1 extensions.
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