Moderators: Nexuiz Moderators, Moderators
iSuck wrote:Hold on here. I just played the newest version of Sauerbraten/Cube2, and it uses OpenGL, and all the shaders work perfectly. Gloss, refraction, normalmapping are all perfect. What's this about, do they use OpenGL 1.0 or something, or are we just missing part of version 2.0 in Nex?
iSuck wrote:Now I'm thinking: where is nexuiz going? If we remain on the Darkplaces engine, playing the quake 1 engine to its limits, we need a to move in to a new building, we could keep upgrading Nex on the quake 1 format, or we could move on to a more efficient rendering and gaming engine.
What would we have to do to migrate to another engine (commercial OR open source)?
If we really can keep upgrading Nex, is it worth it? What I'm asking is if we could be getting current Nexuiz capability with less work by migrating to another engine.
Return to Nexuiz - General Discussion
Users browsing this forum: No registered users and 1 guest