
First I thought: I hope they release Unreal engine 2 in open source, so we can advance Nexuiz into a better weapon system. then I realized we have a strong foundation already, and it would be really hard.
Now I'm thinking: where is nexuiz going? If we remain on the Darkplaces engine, playing the quake 1 engine to its limits, we need a to move in to a new building, we could keep upgrading Nex on the quake 1 format, or we could move on to a more efficient rendering and gaming engine.
What would we have to do to migrate to another engine (commercial OR open source)?
If we really can keep upgrading Nex, is it worth it? What I'm asking is if we could be getting current Nexuiz capability with less work by migrating to another engine.
I don't mean to say Nex isn't a great game, I just think we might improve with the help of a new engine. I do realize that there is probably a lot of work involved in migrating, I'm only asking for more educated opinions.