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by [-z-] » Mon Nov 26, 2007 10:25 pm
John Galt wrote:Cool [-Z-] -- I'm not trying to criticize slow movement, was just honestly curious at whether there had been more going on behind the scenes

I'll start a page in the
Nexuiz Ninjaz development wiki when I get to cracking on it. I had a lot of work work today, so I didn't even have time for regular NN stuff... but hey, hobbies second, food first
P.S. Can you send me login information for the training server?
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[-z-]
- Site Admin and Nexuiz Ninja
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- Posts: 1794
- Joined: Mon Nov 13, 2006 12:20 am
- Location: Florida
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by [-z-] » Sun Feb 24, 2008 12:01 am
Color coded for
easier reading.
- Code: Select all
<?
// Eventlog Parser by -z- of www.nexuizninjaz.com | Last Updated 02/23/08
// -----------------------------------------------------------------------------------
//
// This Class Parses all possible outputs as denoted by eventlog.txt
//
// team colors:
// 1 = No Team (Domination)
// 5 = Red Team
// 14 = Blue Team
// 10 = Pink Team
// 13 = Yellow Team
// Weapon Itemstring:
// <weaponid><flags>
// or
// <weaponid><flags>|<runes>
// where flags can contain:
// F = player carries the flag
// S = player has strength
// I = player has the shield
// T = player is typing (console, menu or chat)
// and weapon IDs are:
// 1 = Shotgun
// 2 = Uzi
// 4 = Mortar
// 8 = Electro
// 16 = Crylink
// 32 = Nex
// 64 = Hagar
// 128 = Rocket Launcher
// 4096 = Laser
// runes/curses are stored as a bit mask with the following values:
// 1 = Strength
// 2 = Defense
// 4 = Regeneration
// 8 = Speed
// 16 = Vampire
// 8192 = Weakness
// 16384 = Vulnerability
// 32768 = Venom
// 65536 = Slow
// 131072 = Empathy
// death type:
// either a weapon ID (see above), or one of:
// 10000 = fallen to death
// 10001 = telefragged
// 10002 = drowned
// 10003 = killed by a trap / fallen into the void
// 10004 = lava
// 10005 = slime
// 10006 = console kill
// 10007 = (MinstaGib) out of ammo
// 10008 = swamp
// 10009 = team change
// 10010 = auto team change
// 10011 = camping protection
// 10012 = player became too fast (should never happen)
// Set some test strings
$s_join_player = ":join:10:player:-z-";
$s_join_bot = ":join:5:bot:[BOT]Acidic";
$s_part = ":part:5";
$s_team = ":team:3:14";
$s_kill_frag = ":kill:frag:1:2:type=4:items=4:victimitems=128F";
$s_kill_tk = ":kill:tk:2:4:type=4:items=2:victimitems=S";
$s_kill_suicide = ":kill:suicide:2:4:type=4:items=1:victimitems=14S";
$s_kill_accident = ":kill:accident:2:4:type=4:items=4096:victimitems=32S";
$s_ctf_steal = ":ctf:steal:14:1";
$s_ctf_dropped = ":ctf:dropped:5:2";
$s_ctf_pickup = ":ctf:pickup:14:4";
$s_ctf_capture = ":ctf:capture:14:4";
$s_ctf_return = ":ctf:return:5:2";
$s_ctf_returned = ":ctf:returned:5:4";
?>
<h3>Joins</h3>
<h4>Player</h4>
<pre><?var_dump(isJoin($s_join_player));?></pre>
<h4>Bot</h4>
<pre><?var_dump(isJoin($s_join_bot));?></pre>
<h4>False</h4>
<pre><?var_dump(isJoin($s_part));?></pre>
<h3>Part</h3>
<h4>True</h4>
<pre><?var_dump(isPart($s_part));?></pre>
<h4>False</h4>
<pre><?var_dump(isPart($s_join_player));?></pre>
<h3>Team</h3>
<h4>True</h4>
<pre><?var_dump(isTeam($s_team));?></pre>
<h4>False</h4>
<pre><?var_dump(isTeam($s_join_player));?></pre>
<h3>Kill</h3>
<h4>Frag</h4>
<pre><?var_dump(isKill($s_kill_frag));?></pre>
<h4>TK</h4>
<pre><?var_dump(isKill($s_kill_tk));?></pre>
<h4>Suicide</h4>
<pre><?var_dump(isKill($s_kill_suicide));?></pre>
<h4>Accident</h4>
<pre><?var_dump(isKill($s_kill_accident));?></pre>
<h4>False</h4>
<pre><?var_dump(isKill($s_join_player));?></pre>
<h3>CTF</h3>
<h4>Steal</h4>
<pre><?var_dump(isCTF($s_ctf_steal));?></pre>
<h4>Dropped</h4>
<pre><?var_dump(isCTF($s_ctf_dropped));?></pre>
<h4>Pickup</h4>
<pre><?var_dump(isCTF($s_ctf_pickup));?></pre>
<h4>Capture</h4>
<pre><?var_dump(isCTF($s_ctf_capture));?></pre>
<h4>Return</h4>
<pre><?var_dump(isCTF($s_ctf_return));?></pre>
<h4>Returned</h4>
<pre><?var_dump(isCTF($s_ctf_returned));?></pre>
<h4>False</h4>
<pre><?var_dump(isCTF($s_join_player));?></pre>
<?
// True returns - array(id,type,nick)
function isJoin($string) {
// Is it a join?
$isJoin = (substr($string,1,4) == "join") ? TRUE : FALSE;
// Yes, parse the ID, Type and Nickname
if ($isJoin) {
$joinData = explode(":",substr($string,6));
}
return ($isJoin) ? $joinData : FALSE;
}
// True returns - $id
function isPart($string) {
// Is it a part?
$isPart = (substr($string,1,4) == "part") ? TRUE : FALSE;
// Yes, parse the ID
if ($isPart) {
$partData = substr($string,6);
}
return ($isPart) ? $partData : FALSE;
}
// True returns - aray(id,team)
function isTeam($string) {
// Is it a team?
$isTeam = (substr($string,1,4) == "team") ? TRUE : FALSE;
// Yes, parse the ID, Team ID
if ($isTeam) {
$teamData = explode(":",substr($string,6));
}
return ($isTeam) ? $teamData : FALSE;
}
// True returns - array(type, killer id, victim id, type, items of killer, items of victim)
function isKill($string) {
// Is it a kill?
$isKill = (substr($string,1,4) == "kill") ? TRUE : FALSE;
// Yes, parse the type, killer id, victim id, type, items of killer, items of victim
if ($isKill) {
$killData = explode(":",substr($string,6));
// it parses with type=#, items=#, vicitimitems=# for some reason I don't understand, I fix that here.
$killData[3] = substr($killData[3],5);
$killData[4] = substr($killData[4],6);
$killData[5] = substr($killData[5],12);
}
return ($isKill) ? $killData : FALSE;
}
// True returns - array(type, killer id, victim id, type, items of killer, items of victim)
function isCTF($string) {
// Is it a ctf?
$isCTF = (substr($string,1,3) == "ctf") ? TRUE : FALSE;
// Yes, parse the type, flag color, player id
if ($isCTF) {
$ctfData = explode(":",substr($string,5));
}
return ($isCTF) ? $ctfData : FALSE;
}
?>
Is this helpful to anyone?
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[-z-]
- Site Admin and Nexuiz Ninja
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- Posts: 1794
- Joined: Mon Nov 13, 2006 12:20 am
- Location: Florida
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