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Postby [-z-] » Mon Nov 26, 2007 10:25 pm

John Galt wrote:Cool [-Z-] -- I'm not trying to criticize slow movement, was just honestly curious at whether there had been more going on behind the scenes :)


I'll start a page in the Nexuiz Ninjaz development wiki when I get to cracking on it. I had a lot of work work today, so I didn't even have time for regular NN stuff... but hey, hobbies second, food first :D

P.S. Can you send me login information for the training server?
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby [-z-] » Sun Feb 24, 2008 12:01 am

Color coded for easier reading.

Code: Select all
<?
// Eventlog Parser by -z- of www.nexuizninjaz.com | Last Updated 02/23/08
// -----------------------------------------------------------------------------------
//
// This Class Parses all possible outputs as denoted by eventlog.txt
//

// team colors:
   // 1 = No Team (Domination)
   // 5 = Red Team
   // 14 = Blue Team
   // 10 = Pink Team
   // 13 = Yellow Team

// Weapon Itemstring:
   // <weaponid><flags>
   // or
   // <weaponid><flags>|<runes>

// where flags can contain:
   // F = player carries the flag
   // S = player has strength
   // I = player has the shield
   // T = player is typing (console, menu or chat)
   
// and weapon IDs are:
   // 1 = Shotgun
   // 2 = Uzi
   // 4 = Mortar
   // 8 = Electro
   // 16 = Crylink
   // 32 = Nex
   // 64 = Hagar
   // 128 = Rocket Launcher
   // 4096 = Laser

// runes/curses are stored as a bit mask with the following values:
   // 1 = Strength
   // 2 = Defense
   // 4 = Regeneration
   // 8 = Speed
   // 16 = Vampire
   // 8192 = Weakness
   // 16384 = Vulnerability
   // 32768 = Venom
   // 65536 = Slow
   // 131072 = Empathy

// death type:
// either a weapon ID (see above), or one of:
   // 10000 = fallen to death
   // 10001 = telefragged
   // 10002 = drowned
   // 10003 = killed by a trap / fallen into the void
   // 10004 = lava
   // 10005 = slime
   // 10006 = console kill
   // 10007 = (MinstaGib) out of ammo
   // 10008 = swamp
   // 10009 = team change
   // 10010 = auto team change
   // 10011 = camping protection
   // 10012 = player became too fast (should never happen)

   
   
   
   
// Set some test strings
$s_join_player = ":join:10:player:-z-";
$s_join_bot = ":join:5:bot:[BOT]Acidic";
$s_part = ":part:5";
$s_team = ":team:3:14";
$s_kill_frag = ":kill:frag:1:2:type=4:items=4:victimitems=128F";
$s_kill_tk = ":kill:tk:2:4:type=4:items=2:victimitems=S";
$s_kill_suicide = ":kill:suicide:2:4:type=4:items=1:victimitems=14S";
$s_kill_accident = ":kill:accident:2:4:type=4:items=4096:victimitems=32S";
$s_ctf_steal = ":ctf:steal:14:1";
$s_ctf_dropped = ":ctf:dropped:5:2";
$s_ctf_pickup = ":ctf:pickup:14:4";
$s_ctf_capture = ":ctf:capture:14:4";
$s_ctf_return = ":ctf:return:5:2";
$s_ctf_returned = ":ctf:returned:5:4";
?>

<h3>Joins</h3>
<h4>Player</h4>
<pre><?var_dump(isJoin($s_join_player));?></pre>
<h4>Bot</h4>
<pre><?var_dump(isJoin($s_join_bot));?></pre>
<h4>False</h4>
<pre><?var_dump(isJoin($s_part));?></pre>

<h3>Part</h3>
<h4>True</h4>
<pre><?var_dump(isPart($s_part));?></pre>
<h4>False</h4>
<pre><?var_dump(isPart($s_join_player));?></pre>

<h3>Team</h3>
<h4>True</h4>
<pre><?var_dump(isTeam($s_team));?></pre>
<h4>False</h4>
<pre><?var_dump(isTeam($s_join_player));?></pre>

<h3>Kill</h3>
<h4>Frag</h4>
<pre><?var_dump(isKill($s_kill_frag));?></pre>
<h4>TK</h4>
<pre><?var_dump(isKill($s_kill_tk));?></pre>
<h4>Suicide</h4>
<pre><?var_dump(isKill($s_kill_suicide));?></pre>
<h4>Accident</h4>
<pre><?var_dump(isKill($s_kill_accident));?></pre>
<h4>False</h4>
<pre><?var_dump(isKill($s_join_player));?></pre>

<h3>CTF</h3>
<h4>Steal</h4>
<pre><?var_dump(isCTF($s_ctf_steal));?></pre>
<h4>Dropped</h4>
<pre><?var_dump(isCTF($s_ctf_dropped));?></pre>
<h4>Pickup</h4>
<pre><?var_dump(isCTF($s_ctf_pickup));?></pre>
<h4>Capture</h4>
<pre><?var_dump(isCTF($s_ctf_capture));?></pre>
<h4>Return</h4>
<pre><?var_dump(isCTF($s_ctf_return));?></pre>
<h4>Returned</h4>
<pre><?var_dump(isCTF($s_ctf_returned));?></pre>
<h4>False</h4>
<pre><?var_dump(isCTF($s_join_player));?></pre>

<?

// True returns - array(id,type,nick)
function isJoin($string) {
   // Is it a join?
   $isJoin = (substr($string,1,4) == "join") ? TRUE : FALSE;
   // Yes, parse the ID, Type and Nickname
   if ($isJoin) {
      $joinData = explode(":",substr($string,6));
   }
   return ($isJoin) ? $joinData : FALSE;
}

// True returns - $id
function isPart($string) {
   // Is it a part?
   $isPart = (substr($string,1,4) == "part") ? TRUE : FALSE;
   // Yes, parse the ID
   if ($isPart) {
      $partData = substr($string,6);
   }
   return ($isPart) ? $partData : FALSE;
}

// True returns - aray(id,team)
function isTeam($string) {
   // Is it a team?
   $isTeam = (substr($string,1,4) == "team") ? TRUE : FALSE;
   // Yes, parse the ID, Team ID
   if ($isTeam) {
      $teamData = explode(":",substr($string,6));
   }
   return ($isTeam) ? $teamData : FALSE;
}

// True returns - array(type, killer id, victim id, type, items of killer, items of victim)
function isKill($string) {
   // Is it a kill?
   $isKill = (substr($string,1,4) == "kill") ? TRUE : FALSE;
   // Yes, parse the type, killer id, victim id, type, items of killer, items of victim
   if ($isKill) {
      $killData = explode(":",substr($string,6));
      // it parses with type=#, items=#, vicitimitems=# for some reason I don't understand, I fix that here.
      $killData[3] = substr($killData[3],5);
      $killData[4] = substr($killData[4],6);
      $killData[5] = substr($killData[5],12);
   }
   return ($isKill) ? $killData : FALSE;
}

// True returns - array(type, killer id, victim id, type, items of killer, items of victim)
function isCTF($string) {
   // Is it a ctf?
   $isCTF = (substr($string,1,3) == "ctf") ? TRUE : FALSE;
   // Yes, parse the type, flag color, player id
   if ($isCTF) {
      $ctfData = explode(":",substr($string,5));
   }
   return ($isCTF) ? $ctfData : FALSE;
}

?>


Is this helpful to anyone?
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

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