this is the "demo.cfg" file from
esteel :
- Code: Select all
set "vid_width" "1024"
set "vid_height" "768"
set "vid_bitsperpixel" "32"
set "cl_decals" "1"
set "cl_stainmaps" "1"
set "cl_noplayershadow" "0"
set "cl_particles" "1"
set "cl_particles_blood" "1"
set "cl_particles_bubbles" "1"
set "cl_particles_bulletimpacts" "1"
set "cl_particles_explosions_bubbles" "1"
set "cl_particles_explosions_shell" "1"
set "cl_particles_explosions_smokes" "1"
set "cl_particles_explosions_sparks" "1"
set "cl_particles_quality" "1"
set "cl_particles_size" "1"
set "cl_particles_smoke" "1"
set "cl_particles_sparks" "1"
set "gl_combine" "1"
set "gl_flashblend" "0"
set "gl_picmip" "0"
set "r_miplightmaps" "0"
set "r_mipskins" "0"
set "r_mipsprites" "0"
set "gl_texture_anisotropy" "16"
set "r_detailtextures" "1"
set "r_shadow_bumpscale_basetexture" "5"
set "r_sky" "1"
set "r_wateralpha" "0.2"
set "r_waterscroll" "1"
set "r_watershader" "1"
set "r_waterwarp" "1"
set "cl_bob" "0.02"
set "cl_bobcycle" "0.6"
set "cl_bobmodel" "1"
set "cl_bobup" "0.5"
set "cl_itembobheight" "10"
set "cl_rollangle" "2.0"
set "v_kicktime" "0.5"
set "ambient_level" "0.3"
set "bgmvolume" "1"
set "snd_staticvolume" "1"
set "r_bloom" "1"
set "r_coronas" "1"
set "r_dynamic" "1"
set "r_shadow_gloss" "2"
set "r_shadow_glsl" "1"
//set "r_shadow_glsl_offsetmapping" "1"
set "r_shadow_glsl_surfacenormalize" "1"
set "r_shadow_realtime_dlight" "1"
set "r_shadow_realtime_dlight_shadows" "1"
set "r_shadow_realtime_world" "1"
set "r_shadow_realtime_world_dlightshadows" "1"
set "r_shadow_realtime_world_shadows" "1"
you just have to copy/paste this into a texteditor, save it as "demo.cfg" in the "data" folder of your application.
then open nexuiz, and type "exec demo.cfg" in the console.
then quit & restart Nexuiz (i've read somewhere that a simple "r_restart" was enough, but on my computer it doesn't work...
and this is the "game.cfg" file from
esteel :
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set "vid_width" "800"
set "vid_height" "600"
set "vid_bitsperpixel" "32"
set "cl_decals" "0"
set "cl_stainmaps" "0"
set "cl_noplayershadow" "1"
set "cl_particles" "1"
set "cl_particles_blood" "1"
set "cl_particles_bubbles" "0"
set "cl_particles_bulletimpacts" "0"
set "cl_particles_explosions_bubbles" "0"
set "cl_particles_explosions_shell" "0"
set "cl_particles_explosions_smokes" "0"
set "cl_particles_explosions_sparks" "0"
set "cl_particles_quality" "0.5"
set "cl_particles_size" "0.5"
set "cl_particles_smoke" "0"
set "cl_particles_sparks" "1"
set "gl_combine" "1"
set "gl_flashblend" "1"
set "gl_picmip" "2"
set "r_miplightmaps" "2"
set "r_mipskins" "2"
set "r_mipsprites" "2"
set "gl_texture_anisotropy" "1"
set "r_detailtextures" "0"
set "r_shadow_bumpscale_basetexture" "0"
set "r_sky" "0"
set "r_wateralpha" "0.2"
set "r_waterscroll" "0"
set "r_watershader" "0"
set "r_waterwarp" "0"
set "cl_bob" "0"
set "cl_bobcycle" "0"
set "cl_bobmodel" "0"
set "cl_bobup" "0"
set "cl_itembobheight" "0"
set "cl_rollangle" "0"
set "v_kicktime" "0"
set "ambient_level" "0"
set "bgmvolume" "0"
set "snd_staticvolume" "0"
set "r_bloom" "0"
set "r_coronas" "0"
set "r_dynamic" "0"
set "r_shadow_gloss" "0"
set "r_shadow_glsl" "1"
//set "r_shadow_glsl_offsetmapping" "0"
set "r_shadow_glsl_surfacenormalize" "0"
set "r_shadow_realtime_dlight" "0"
//set "r_shadow_realtime_dlight_shadows" "0"
set "r_shadow_realtime_world" "0"
//set "r_shadow_realtime_world_dlightshadows" "0"
//set "r_shadow_realtime_world_shadows" "0"