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Postby PHREAK » Wed Apr 05, 2006 7:30 pm

esteel, I liked the first few shots very much however the second stack looks too glossy and blury. It looks like over sharpened images in photoshop. Is that the intended result or did u simply bump it up too much?

This might be the wrong thread to post this on but why are u guys so concerned how things look like? This is clasic DM so looks come second. Fluid gameplay is something I'm still waiting for and it doesn't seem that that is being worked on.
Just a random question,,,disregard at will :wink:
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Postby esteel » Wed Apr 05, 2006 7:39 pm

Actually i raised the bloom effect. Eats fps like crazy.. Wanted to do some weapon-explosion shots but i liked the effect so i did some 'normal' shots too. This will not be the default, but yeah the effect was intended. I really like the #20..

PS. would you please take a look at your PMs? Can't reach you via email, maybe i have an old one..
Last edited by esteel on Thu Aug 31, 2006 7:43 pm, edited 1 time in total.
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Postby GreEn`mArine » Wed Apr 05, 2006 7:40 pm

I found out that images lose a lot of flair when your gamma is set too high... I was always wondering why I didn't have a real flair in my tweaked SVN nexuiz, that was just because of being too bright ^^
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby morfar » Wed Apr 05, 2006 8:03 pm

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Postby kozak6 » Thu Apr 06, 2006 2:07 am

Does anyone else find this thread terribly depressing?

:cry: :cry: :cry:

I suppose I could take some screenshots from some fun spots. Maybe.
1.2.1 Forever
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Postby Workaphobia » Thu Apr 06, 2006 4:46 am

I've got two good ones I took from replays in ultra high graphics mode. I think the showfps option was still enabled though.

Judgement Day
Fear in the Eyes

Esteel posted a config script a while back that turned on or off all the advanced hidden graphics options. I used that to make these two shots, but to get my old configuration back I had to delete the saved file in the data directory. If anyone has something I can run to put me in ultimate screenshot-taking mode again without destroying my original graphics, I'll use that from now on.
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Postby obi_wan » Thu Apr 06, 2006 7:14 am

this is the "demo.cfg" file from esteel :

Code: Select all
set "vid_width" "1024"
set "vid_height" "768"
set "vid_bitsperpixel" "32"

set "cl_decals" "1"
set "cl_stainmaps" "1"

set "cl_noplayershadow" "0"

set "cl_particles" "1"
set "cl_particles_blood" "1"
set "cl_particles_bubbles" "1"
set "cl_particles_bulletimpacts" "1"
set "cl_particles_explosions_bubbles" "1"
set "cl_particles_explosions_shell" "1"
set "cl_particles_explosions_smokes" "1"
set "cl_particles_explosions_sparks" "1"
set "cl_particles_quality" "1"
set "cl_particles_size" "1"
set "cl_particles_smoke" "1"
set "cl_particles_sparks" "1"

set "gl_combine" "1"
set "gl_flashblend" "0"
set "gl_picmip" "0"
set "r_miplightmaps" "0"
set "r_mipskins" "0"
set "r_mipsprites" "0"
set "gl_texture_anisotropy" "16"
set "r_detailtextures" "1"
set "r_shadow_bumpscale_basetexture" "5"

set "r_sky" "1"

set "r_wateralpha" "0.2"
set "r_waterscroll" "1"
set "r_watershader" "1"
set "r_waterwarp" "1"

set "cl_bob" "0.02"
set "cl_bobcycle" "0.6"
set "cl_bobmodel" "1"
set "cl_bobup" "0.5"
set "cl_itembobheight" "10"
set "cl_rollangle" "2.0"
set "v_kicktime" "0.5"

set "ambient_level" "0.3"
set "bgmvolume" "1"
set "snd_staticvolume" "1"

set "r_bloom" "1"
set "r_coronas" "1"
set "r_dynamic" "1"
set "r_shadow_gloss" "2"
set "r_shadow_glsl" "1"
//set "r_shadow_glsl_offsetmapping" "1"
set "r_shadow_glsl_surfacenormalize" "1"
set "r_shadow_realtime_dlight" "1"
set "r_shadow_realtime_dlight_shadows" "1"
set "r_shadow_realtime_world" "1"
set "r_shadow_realtime_world_dlightshadows" "1"
set "r_shadow_realtime_world_shadows" "1"


you just have to copy/paste this into a texteditor, save it as "demo.cfg" in the "data" folder of your application.

then open nexuiz, and type "exec demo.cfg" in the console.
then quit & restart Nexuiz (i've read somewhere that a simple "r_restart" was enough, but on my computer it doesn't work...


and this is the "game.cfg" file from esteel :

Code: Select all
set "vid_width" "800"
set "vid_height" "600"
set "vid_bitsperpixel" "32"

set "cl_decals" "0"
set "cl_stainmaps" "0"

set "cl_noplayershadow" "1"

set "cl_particles" "1"
set "cl_particles_blood" "1"
set "cl_particles_bubbles" "0"
set "cl_particles_bulletimpacts" "0"
set "cl_particles_explosions_bubbles" "0"
set "cl_particles_explosions_shell" "0"
set "cl_particles_explosions_smokes" "0"
set "cl_particles_explosions_sparks" "0"
set "cl_particles_quality" "0.5"
set "cl_particles_size" "0.5"
set "cl_particles_smoke" "0"
set "cl_particles_sparks" "1"

set "gl_combine" "1"
set "gl_flashblend" "1"
set "gl_picmip" "2"
set "r_miplightmaps" "2"
set "r_mipskins" "2"
set "r_mipsprites" "2"
set "gl_texture_anisotropy" "1"
set "r_detailtextures" "0"
set "r_shadow_bumpscale_basetexture" "0"

set "r_sky" "0"

set "r_wateralpha" "0.2"
set "r_waterscroll" "0"
set "r_watershader" "0"
set "r_waterwarp" "0"

set "cl_bob" "0"
set "cl_bobcycle" "0"
set "cl_bobmodel" "0"
set "cl_bobup" "0"
set "cl_itembobheight" "0"
set "cl_rollangle" "0"
set "v_kicktime" "0"

set "ambient_level" "0"
set "bgmvolume" "0"
set "snd_staticvolume" "0"

set "r_bloom" "0"
set "r_coronas" "0"
set "r_dynamic" "0"
set "r_shadow_gloss" "0"
set "r_shadow_glsl" "1"
//set "r_shadow_glsl_offsetmapping" "0"
set "r_shadow_glsl_surfacenormalize" "0"
set "r_shadow_realtime_dlight" "0"
//set "r_shadow_realtime_dlight_shadows" "0"
set "r_shadow_realtime_world" "0"
//set "r_shadow_realtime_world_dlightshadows" "0"
//set "r_shadow_realtime_world_shadows" "0"
[NSB] ppwer !
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Postby esteel » Thu Apr 06, 2006 8:29 am

Nah i think Workaphobia meant the alias i wrote to hide/unhide the hud elements from here: http://www.forums.alientrap.local/viewtopic.php?p=357#357

Yeah the alias saves the old values when hiding the hud and restores them later to unhide it. Those values are however not saved to the config file and the alias would need small changes to make this work then. Just make sure you unhide the hud again before closing Nexuiz :) I added this fact sometime ago maybe i should make it more visible too..

Kozak: No i do not find this thread depressing ;) but i know Nexuiz 1.5 is not running as good as older versions for you so i understand you. Though i'm not totaly sure about your problem after reading your emails.. And i did not get an anser if the 1.5.1rc run better for you :)
Last edited by esteel on Thu Aug 31, 2006 7:44 pm, edited 1 time in total.
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Postby Workaphobia » Thu Apr 06, 2006 3:23 pm

Obi was closser - there were two files, one for high config, one for low config, with my preferred options falling somewhere in the middle. I just don't like how loading either one will nuke my current settings unless I manually back them up and restore them. I sort of wish Nexuiz settings could be treated like some sort of stack, pushed and popped at will. If I were running the game under linux instead of windows, I'd look into writing a shell script, but as that is not the case...
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Postby esteel » Thu Apr 06, 2006 3:38 pm

The two configs are about the same.. meaning the variables, so we might have to get thing inbetween those two.
set "vid_width" "1024"
set "vid_height" "768"
set "vid_bitsperpixel" "32"

set "cl_decals" "1"
set "cl_stainmaps" "1" // does not work on some maps.. all for nexuiz?

set "cl_noplayershadow" "0"

set "cl_particles" "1"
set "cl_particles_blood" "1"
set "cl_particles_bubbles" "1"
set "cl_particles_bulletimpacts" "1"
set "cl_particles_explosions_bubbles" "1"
set "cl_particles_explosions_shell" "0" // depends on taste, i'm starting to like 0 more. The 3d-explosion is removed..
set "cl_particles_explosions_smokes" "1"
set "cl_particles_explosions_sparks" "1"
set "cl_particles_quality" "1"
set "cl_particles_size" "1"
set "cl_particles_smoke" "1"
set "cl_particles_sparks" "1"

set "gl_combine" "1"
set "gl_flashblend" "0"
set "gl_picmip" "0"
set "r_miplightmaps" "0"
set "r_mipskins" "0"
set "r_mipsprites" "0"
set "gl_texture_anisotropy" "16"
set "r_detailtextures" "1"
set "r_shadow_bumpscale_basetexture" "5"

set "r_sky" "1"

set "r_wateralpha" "0.2"
set "r_waterscroll" "1"
set "r_watershader" "1"
set "r_waterwarp" "1"

set "cl_bob" "0.02"
set "cl_bobcycle" "0.6"
set "cl_bobmodel" "1"
set "cl_bobup" "0.5"
set "cl_itembobheight" "10"
set "cl_rollangle" "2.0"
set "v_kicktime" "0.5"

set "ambient_level" "0.3"
set "bgmvolume" "1"
set "snd_staticvolume" "1"

set "r_bloom" "1"
set "r_coronas" "1"
set "r_dynamic" "1"
set "r_shadow_gloss" "2"
set "r_shadow_glsl" "1"
//set "r_shadow_glsl_offsetmapping" "1"
set "r_shadow_glsl_surfacenormalize" "1"
set "r_shadow_realtime_dlight" "1"
set "r_shadow_realtime_dlight_shadows" "1"
set "r_shadow_realtime_world" "0"
set "r_shadow_realtime_world_dlightshadows" "0"
set "r_shadow_realtime_world_shadows" "0"

I did not test it though :)
Last edited by esteel on Thu Aug 31, 2006 7:44 pm, edited 1 time in total.
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