Create Waypoints for Bots

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Create Waypoints for Bots

Postby kinghowdy » Wed Dec 12, 2007 2:41 am

I'm a Nexuiz n00b and I'll admit that (you've probably been kicking my ass in CTF). I downloaded maps such as Capture City and others. The bots just stay still because there are no waypoints. Is there a way to train the bots? I was thinking similar to the Eraser Bots of Quake 2 where it had a special mode where you went through the map creating routes. I did try searching the forum and online, if this has already been discussed I apologize.

Thanks,
KiNGHoWDy
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Postby Urbanshenkie » Wed Dec 12, 2007 8:22 am

try this on a campaign map

g_waypointeditor 1 , dunno mutch about it but that will give you some directions
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Postby KadaverJack » Wed Dec 12, 2007 11:22 am

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Postby Spaceman » Wed Dec 12, 2007 6:04 pm

Can bots do laser jumps or even jump between buildings (without a jump pad)?

Can they do hagar, mortar or rocket jumps?
Last edited by Spaceman on Wed Dec 12, 2007 10:57 pm, edited 1 time in total.
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Postby KadaverJack » Wed Dec 12, 2007 6:30 pm

No.
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Postby Captain Haddock » Wed Dec 12, 2007 6:41 pm

That's incredibly sad to hear. :cry:
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Postby Mirio » Wed Dec 12, 2007 7:17 pm

KadaverJack wrote:No.


They can. :lol:

8)
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Postby Spaceman » Wed Dec 12, 2007 7:59 pm

How :?:

Can a map have invisible bot jump pads, suable only by a bot?

The bot could then do a pretend laser jump, but it would be very predictable.

Having played against many bots, I soon found the best place to kill them was around a pad, they would happily pogo all day long.
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Postby Mirio » Wed Dec 12, 2007 9:22 pm

victim wrote:How :?:


i'm talking about [BOT]s ;)
ignore me :lol:
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Postby Spaceman » Wed Dec 12, 2007 10:48 pm

Lol :D :D :D
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