Another crazy idea

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Another crazy idea

Postby Urbanshenkie » Wed Jan 02, 2008 4:05 am

I have a new idea

mine idea doesnt change the game , because it doesnt need to.
But it wil change the players , it make bether aimers.
everyone would be a pro in notime.

everybody has demo`s , wouldt it be nice to play the demo , and have some controll over the demo player...
Movements and jumps , ducks etc are not controlleble , only the shooting part and the aiming and switching of the
weapons that he has.


then its easy to practice all kind of shots you can imagin

when ever you move your mouse you take controll , when you release it for 5 seconds demo will take over

scoreboard changes when you take controll , in your score
scoreboard changes back to orignal when you dont touch your mouse for 5 seconds

with this you can record someone and try if you can shoot bether then him, or try to frag more ,



dunno if its possible , no game has this.

would be the ownage if nexuiz would have it
Urbanshenkie
Alien
 
Posts: 145
Joined: Tue Dec 04, 2007 11:15 am

Postby Urbanshenkie » Wed Jan 02, 2008 4:07 am

you can even see if you shoot bether then you old demo`s , would you hit it now instead of missing it again 8)

clanbase here whe come
Urbanshenkie
Alien
 
Posts: 145
Joined: Tue Dec 04, 2007 11:15 am

Postby KadaverJack » Wed Jan 02, 2008 5:56 am

And what would you do if actually hit when the recording player didn't? If the target gets fragged, the whole demo becomes inconsistent and if you just record the hit, the whole idea of comparing the score to the recording player becomes meaningless, since you could hit the same guy over and over when playing the demo.

Some kind of "target range" mod where you place targets and record path on a map would be much easier to implement.
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby Urbanshenkie » Wed Jan 02, 2008 6:06 am

you dont record over the demo , but only play it

you can only move you head aim sort of speak , so no walking jumping etc or picking up items , you only play the demo but now you can shoot and switch his weapons and try to make mid airs . and nice railfrags
Last edited by Urbanshenkie on Wed Jan 02, 2008 6:12 am, edited 1 time in total.
Urbanshenkie
Alien
 
Posts: 145
Joined: Tue Dec 04, 2007 11:15 am

Postby torus » Wed Jan 02, 2008 6:10 am

KadaverJack wrote:Some kind of "target range" mod where you place targets and record path on a map would be much easier to implement.


Such a thing would be VERY cool. In fact, I already drew up a preliminary custom map for such a thing (it's a training map which includes trick-jumping, movement, and a target range- obviously the target range is non-functional). The map has a training section, and an observation area, where a player can watch what others are doing (from afar, obviously they could also spectate). I would love to see a mod like this.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Urbanshenkie » Wed Jan 02, 2008 6:13 am

shooting on sprites doesnt attrack me ,
sprites dont jump , or move like others do
try to train a rocket mid air on a sprite ,
thats why accurucy mod from defrag sucks no one plays it it only has couple of maps
all the maps need to be modified .


with my idea you dont have to alter any maps

and 10000`s of demo`s to choose from with all kind of tricks and training shots
Last edited by Urbanshenkie on Wed Jan 02, 2008 6:15 am, edited 1 time in total.
Urbanshenkie
Alien
 
Posts: 145
Joined: Tue Dec 04, 2007 11:15 am

Postby KadaverJack » Wed Jan 02, 2008 6:15 am

Urbanshenkie wrote:you dont record over the demo but only play it

But by playing it, you change things like when other players die or their position. Once you have done that, the rest of the demo becomes inconsistent. For example if you frag someone, who (in the original game) should kill you a second later, you create a paradox.
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby Urbanshenkie » Wed Jan 02, 2008 6:18 am

cant you buffer the demo in the memory or somthing and use some kind of layer on it

you probleby right but still a nice idea
now whe now why other fps games doesnt have something like this.

do you know the ghost system in q3 defrag mod ?

they almost hit the spot there
Last edited by Urbanshenkie on Wed Jan 02, 2008 6:25 am, edited 1 time in total.
Urbanshenkie
Alien
 
Posts: 145
Joined: Tue Dec 04, 2007 11:15 am

Postby KadaverJack » Wed Jan 02, 2008 6:25 am

Urbanshenkie wrote:cant you buffer the demo in the memory or somthing and use some kind of layer on it

No, since the recorded information becomes useless once you interact with it.

do you know the ghost system in q3 defrag mod ?

no (jfyi: i never liked q3)
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby Urbanshenkie » Wed Jan 02, 2008 7:06 am

the comparing of the scores is only for frag maps , like some one shot 50 people with a shotgun , the map record , maby you can hit 60 or 20 , it doesnt mather but it will give you a opertunity to do rails you missed earlyer or try to rail a shot that someone else did in a demo

so the score is only for fun , if you want to try to frag more then the record of that map , with the same demo
Urbanshenkie
Alien
 
Posts: 145
Joined: Tue Dec 04, 2007 11:15 am

Next

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron