Playing nexuiz over a proxy.

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Postby Alien » Wed Sep 24, 2008 1:16 pm

Not only got error but it also killed my wireless connection. Will try again.


EDIT:

Ok, worked very nice. And I mean VERY nice. Of course zero pl :P , but was way better than I expected. Game is playable. Ok, some movemement distortion exists but your server load didn't help that. :)

Conclusion, could be an option (of course, last case solution).
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Postby divVerent » Wed Sep 24, 2008 4:45 pm

The server load was due to a runaway bitlbee process :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby AU » Sat Nov 08, 2008 6:40 am

divVerent wrote:proxychains cannot bind to an UDP port, which is required for DP (which that way reuses the same socket and local port for multiple connections)

In my case it worked nevertheless... and worked really good, although, of course, serverlist was always empty and I needed to connect to IP manually. If you need my config anyway - this is it:
Code: Select all
# proxychains.conf  VER 3.1
#
#        HTTP, SOCKS4, SOCKS5 tunneling proxifier with DNS.
#   

# The option below identifies how the ProxyList is treated.
# only one option should be uncommented at time,
# otherwise the last appearing option will be accepted
#
#dynamic_chain
#
# Dynamic - Each connection will be done via chained proxies
# all proxies chained in the order as they appear in the list
# at least one proxy must be online to play in chain
# (dead proxies are skipped)
# otherwise EINTR is returned to the app
#
strict_chain
#
# Strict - Each connection will be done via chained proxies
# all proxies chained in the order as they appear in the list
# all proxies must be online to play in chain
# otherwise EINTR is returned to the app
#
#random_chain
#
# Random - Each connection will be done via random proxy
# (or proxy chain, see  chain_len) from the list.
# this option is good to test your IDS :)

# Make sense only if random_chain
#chain_len = 2

# Quiet mode (no output from library)
#quiet_mode

# Proxy DNS requests - no leak for DNS data
proxy_dns

# Some timeouts in milliseconds
tcp_read_time_out 15000
tcp_connect_time_out 8000

# ProxyList format
#       type  host  port [user pass]
#       (values separated by 'tab' or 'blank')
#
#
#        Examples:
#
#               socks5   192.168.67.78   1080   lamer   secret
#      http   192.168.89.3   8080   justu   hidden
#       socks4   192.168.1.49   1080
#           http   192.168.39.93   8080   
#      
#
#       proxy types: http, socks4, socks5
#        ( auth types supported: "basic"-http  "user/pass"-socks )
#
[ProxyList]
# add proxy here ...
# meanwile
# defaults set to "tor"
#socks4      127.0.0.1 9050
http      80.92.106.173 3128

The proxy in config file is working and is near Moskow.
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Postby divVerent » Sat Nov 08, 2008 9:17 am

Are you sure it actually went through the proxy? :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
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Location: BRLOGENSHFEGLE

Postby AU » Sun Nov 09, 2008 6:08 am

Well, I'm definitely sure that without proxy I couldn't play over a network :P
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Postby rbw42 » Sat Dec 06, 2008 8:21 pm

Hi,
What is the feasibility of trying some sort of udp-over-ssh trick like this:
http://www.zarb.org/~gc/html/udp-in-ssh-tunneling.html
?

I tried something like this on a local network, and the client would connect to the server, but then I could never get out of spectating mode.
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