esteel wrote:A bit oversimplyfied there are only a few differences in weapons.. They can be instant hit or projectile based, high/slow rate of fire and if projectile based high/slow movement speed. To make weapons balanced you need to adjust their damage to their rate of fire. And with Nexuiz prim/sec attack weapons its just very hard to get different weapons.
I play RTS games and there are lots of things weapons can be other than just rocket/laser/machinegun/grenade. Here's my quick list:
-Make crylink armour piercing (you can die with 100 armour)
-Weapons can slow opponents
-How about a weapon to create a defensive matrix around a teammate?
-Weapons can damage over time (for hit and runs)
-weapons can charge up for more damage
-weapons can, reflect projectiles or negate the effect of other weapons (light saber in jedi knight)
-melee weapons generally dont work because it is too easy to get disoriented in a fight but what if a melee weapon came with cloaking or speed?
-a weapon could boost healing rate
-a weapon could be powerful but heavy so you run slower and jump lower
-a weapon could be a mine (biosludge gun from UnrealTournament)
-a weapon could push, pull or even swap positions with opponents
-a weapon could be non-directional, it could damage all within a range of who is firing. No aiming required.
-weapons could combine to make bigger ones
-a weapon could disorient an opponent (add a shake to the opponent's aim)
-don't forget flamethrowers
-tear gas (like soldier of fortune)
-napalm. (the blast area burns blocking a passage temporarily)
-sniper weapons
For a deathmatch only game i think that nexuiz has a limited range of weapons.