Idea for crylink

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Postby kozak6 » Wed Apr 19, 2006 2:21 am

The machinegun alt-fire actually makes a half decent sniper rifle.

One of my favorite things to do on Oil Rig is to bounce over the machinegun spawn before doing anything else, and then hop up to one of my patented kozak spots and pop away with it for the rest of the match.

It might be interesting to have some sort of bounce shield for laser secondary, a sort of quick blast of a shield that would cause projectiles to bounce away. To preserve balance, it would only be a quick blast (so you would have to time it well), and there would have to be a significant wait between blasts.
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Postby obi_wan » Wed Apr 19, 2006 7:07 am

esteel wrote:Oh i noticed if you fire the electro prim attack it fires from each of the three holes but the secondary attack only fires from the middle one. Maybe this should be changed to use all three and fire all three shots at once..


agree with you. it would be a bit faster like that :) (compared to the morter grenade, those plasma balls are heavy and slow).
I've seen that shooting the electro balls with an electro shot makes a super-reaction :) but it is really hard to do becoz of refire rate... could it be possible that refire rate is higher, just for the combinaison 2nd shot / 1st shot, but not for the 1st shot/1st shot/1st shot... ?
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Postby esteel » Wed Apr 19, 2006 9:47 am

obi_wan wrote:I've seen that shooting the electro balls with an electro shot makes a super-reaction :) but it is really hard to do becoz of refire rate... could it be possible that refire rate is higher, just for the combinaison 2nd shot / 1st shot, but not for the 1st shot/1st shot/1st shot... ?

Not really.. There is only a configurable amount of time for each fire mode one has to wait till the next shot. If we lower that amount of time you could spam like crazy with the secondary fire mode :) But maybe its possible to change the code involved..
Last edited by esteel on Thu Aug 31, 2006 7:55 pm, edited 1 time in total.
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Postby KadaverJack » Wed Apr 19, 2006 1:07 pm

esteel wrote:Oh i noticed if you fire the electro prim attack it fires from each of the three holes but the secondary attack only fires from the middle one. Maybe this should be changed to use all three and fire all three shots at once..

The SVN version uses all three barrels, but in an alternating sequence, not all at once.
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Postby tChr » Wed Apr 19, 2006 2:14 pm

WHile we are slightly offtopic anyways: the RL is transparent from the inside.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby esteel » Wed Apr 19, 2006 3:07 pm

KadaverJack wrote:The SVN version uses all three barrels, but in an alternating sequence, not all at once.

Yeah the primary attack does this.. but not the secondary. I took a quick look at the 1.5 code and i would say both fire modes use all three barrels but it does not look like this graphics wise. Guess i have to pay attention when back at home because i also never noticed that in the svn version.

*edit* Hmm yeah with slowmo 0.1 one can see secondary attack also uses all three barrels, its just hard to notice with normal speed :)
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