I voted keep.
Fast paced?
Is Nexuiz a fast paced fps or not? Removing RL-boosting will slow down ctf-gameplay, which means caps on open maps like greatwall will become impossible. And there is one simple way to stop a RLbooster especially on open those maps. That is a good sniper. I've always feared Inficios aim and even pray after a boost that he doesnt hit me.
My expirience
A few day ago i played a public ctf match vs some newbies. All of them (about 4) had MG and were camping in the base. Map was greatwall. Those who have seen me playing know how i attack there. So I attacked with 200/200 and rl. Do you really think i could escape that? No, I didnt. More than 10 times i ran into their MGs and was slaugthered. I was helpless with all my laserjumpskill and RL-BOOSTING. No single cap for me the whole match.
Without RL-boosting
On open maps there are only two weapons used: RL vs nex (or MG in 2.3)
Without RLboosting only nex. That means "greatwall == tdm minsta"
If no RL-boost, then no nex please (and MG 2.3)
Teamplay
People say it will improve teamplay. I think ctf-gameplay will be similar to desertcastle, where 5 players are attacking as a group and hardly anyone will reach the flag. Not to mention returning to base.
Maps
Bundy also told me weapons are ok, maps are not. Imho he's absolutly right. Look at capturecity. Best maps are those which are partitially indoor and outdoor (facingworlds), where EVERY weapon can be used. (Facing has still not enough indoor parts imho, but maps are another topic)
Suggestion
It should be more difficult to RL-boost (NOT weaker). Something like aiming correctly. I've always wondered why RL boosts me forward aiming forward. That is really unrealtic. (Yeah i know Nex is unrealitic). It should boost you backwards. Maybe this way boosting gets more difficult because you have to aim. Aim at the opposite direction you want to go.
Less option in a game will make it uninteressting. So please keep RL-boosting.
I hope my english isnt too bad and you dont get tired reading my long post.
