Well you all know my opinion:
Keep the rocket jump as it was in 2.3
If you liked things the way they were, why change?
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shaggy wrote:Well you all know my opinion:
Keep the rocket jump as it was in 2.3
If you liked things the way they were, why change?
Dokujisan wrote:Mr. Bougo wrote:In early 2.3 times, when I joined the game, I saw like noone rocketjumping... Was the game SLOW? No.
k0jak wrote:and the greatwall reloaded argument....that depends on the number of players and who is playing, its like bundy said it's not really the weapons fault, its the fact of the weapons ON a map that is the problem, when these kind of maps were first made, it seemed to be the thing to do was to put every weapon possible within a map for some reason.
Mirio wrote:RoKenn wrote:Funny enough I also have said before that facing worlds would be nicer without a nex. It's a great map but the nex makes it "facing campers".
(The same problem applies to all maps with large open areas.)
the should be a no-nex-mode!
plz plz plz lol
SavageX wrote:I voted to reduce it.
Mostly because I feel that some people are proud of their skills and I don't want to rob them of their opportunities to show this.
BUT I also think that with bunnyhopping and laserjumping (which are in by design) there are plenty of ways to gain inhuman speed. That should be enough.
We cannot blame people for not being interested in doing CTF defense if balance is skewed beyond description towards those which come in at warpspeed.
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