Xeno The Blind wrote:Reducing it won't magically improve teamplay.
div has been using this on his server and seems to think it does improve teamplay. He's even got a screen shot.
http://www.forums.alientrap.local/viewtopi ... 2308#32308Xeno The Blind wrote:Maps like Facing Words which are a sniper's paradise will become 20 minute railbitch fests with only the most skilled players ever being able to cap.
The nex reload is gone now too, so that should help a little with the sniping. Of course, Facing Worlds is designed to be a sniper's map. If we want to change that, the nex should be removed from the map or perhaps add a transporter or jump pad to move between bases faster. Maybe transport to the floating island thingy, then to the other base.
Xeno The Blind wrote:Considering how many people instinctively vote for such maps (Facing Worlds, Greatwall, Mentalspace), it will impact most games negatively.
You can still rocket jump from the ground or blast off from a wall. Actually, I tried the reduced setting and it isn't that hard to achieve a decent rocket fly with a little practice. I still think the damage radius based detonation (the remove option in the poll) is needed to prevent abuse of rocket flying.
Xeno The Blind wrote:Anything that reduces the fast-paced action and movement in Nexuiz is bad for the game. That's what makes the game fun.
Well, you can go plenty fast with just the laser and hopping, especially after coming off a horizontal jump pad like on Great Wall. And I think what makes the game fun is a tough but fair challenge. In a team game, I think it is preferable to involve the whole team, not just rely on the 1 or 2 players that are rocket boosting.
Xeno The Blind wrote:Another point worth considering is that sniping is more hardware-dependent than movement, so doing things which favor sniping over movement leads to people with better hardware getting even more of an advantage.
This is true. but if captures aren't made in 5.7 seconds, you have time to go on a sniper hunt. Also, if a defender has a little more time to defend with short and medium range weapons, they won't have to rely on sniping. Rocket boosting and sniping should not be the only way to play capture the flag. Personally, I'd love to see versions of the open maps that don't have the RL and nex. Wouldn't that be interesting?