Rocket Boosting (was: Making A Stand! - For 2.4)

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What to do with rocket boosts?

keep
21
32%
reduce
23
35%
remove
22
33%
 
Total votes : 66

Postby tZork » Fri Apr 11, 2008 4:37 pm

granted i havent played as mutch as i used to after the release of 2.4, however the matches i did play on the maps previosly plauged by "rocket fly or camp" did show alot better gameplay imo. capturecity is acctualy fun to play again, for example.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby [-z-] » Fri Apr 11, 2008 5:18 pm

tZork wrote:capturecity is acctualy fun to play again, for example.


If I want to waste 2 hours, I'll play an mmorpg. Capture City is one of the slowest maps to play on publics.
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Postby torus » Fri Apr 11, 2008 5:21 pm

I think it should be determined by a mapper. If the mapper thinks his map will be ruined by RL jumping, then he can turn it off in a config.
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Postby tZork » Fri Apr 11, 2008 6:02 pm

[-z-] wrote:
tZork wrote:capturecity is acctualy fun to play again, for example.


If I want to waste 2 hours, I'll play an mmorpg. Capture City is one of the slowest maps to play on publics.


Guess what? thers a timelimit to maps. you can still capture fast enougth unless all your team is pinponging arround trying to grab flags at any cost insted of keeping your base from beeing swarmed. I guess if you always play for the win and never for the game this change is less desirable.

torus wrote:I think it should be determined by a mapper. If the mapper thinks his map will be ruined by RL jumping, then he can turn it off in a config.

Interesting idea, but it needs a resonable default since not every mapper will set it.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby [-z-] » Fri Apr 11, 2008 7:11 pm

tZork wrote:Guess what? thers a timelimit to maps.

Valid point but certainly not the best solution. Better information about your teammates would (in theory) raise awareness of team tactics amongst players, resulting in stronger team cohesion and what I would consider to be a better overall experience.

tZork wrote:you can still capture fast enougth unless all your team is pinponging arround trying to grab flags at any cost insted of keeping your base from beeing swarmed.

Even if the flag can be capped in 5.65 seconds using just the laser, your fc's efforts are void if the enemy can grab your flag in that time. Cue "Hide and Seek" style capture the flag.

tZork wrote:I guess if you always play for the win and never for the game this change is less desirable.

I like both simultainiously. I like to enjoy the game while my team wins.

torus wrote:I think it should be determined by a mapper. If the mapper thinks his map will be ruined by RL jumping, then he can turn it off in a config.

Sounds reasonable to me.
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Postby Mr. Bougo » Sat Apr 12, 2008 4:57 am

[-z-] wrote:Even if the flag can be capped in 5.65 seconds using just the laser, your fc's efforts are void if the enemy can grab your flag in that time. Cue "Hide and Seek" style capture the flag.


I did 4.45 later :)

http://www.youtube.com/watch?v=6M-PwpRNJM4



But that's sort of.... Impossible to do on a pub server. It fails most of the time, if you're shot once, by anything (even a MG) you're done with your run. And I'm not going at incredible speeds, I'm still easily killable.


About the "hide and seek" part, the players are to blame. If they don't move from one place, they indeed ruin the game. I prefer when they show themselves sometimes.
I don't want to be "too good" (technically I can't be), I sometimes make voluntary mistakes to give the enemy a chance, especially when the scores and the teams aren't balanced.
It will indeed be a slower game.

I like slow games from time to time. Leaves more place for some well-thought strategy, if good players are present. Don't tell me that only RPG's need strategy.
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Postby [-z-] » Sat Apr 12, 2008 7:23 pm

Mr. Bougo wrote:I like slow games from time to time. Leaves more place for some well-thought strategy, if good players are present. Don't tell me that only RPG's need strategy.

I like fast paced well thought out strategy :)
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Postby Mr. Bougo » Sun Apr 13, 2008 6:08 am

[-z-] wrote:
Mr. Bougo wrote:I like slow games from time to time. Leaves more place for some well-thought strategy, if good players are present. Don't tell me that only RPG's need strategy.

I like fast paced well thought out strategy :)


Hehe, that works too.

Heh, now I know why I like redstarrepublicc. It has that infiltration feeling, you know. Not making any noise, then kill the defenders in the back. KABOOM

Err...
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Postby torus » Sun Apr 13, 2008 3:49 pm

Yep- I love getting less than 5 frames per second.
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