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tZork wrote:capturecity is acctualy fun to play again, for example.
[-z-] wrote:tZork wrote:capturecity is acctualy fun to play again, for example.
If I want to waste 2 hours, I'll play an mmorpg. Capture City is one of the slowest maps to play on publics.
torus wrote:I think it should be determined by a mapper. If the mapper thinks his map will be ruined by RL jumping, then he can turn it off in a config.
tZork wrote:Guess what? thers a timelimit to maps.
tZork wrote:you can still capture fast enougth unless all your team is pinponging arround trying to grab flags at any cost insted of keeping your base from beeing swarmed.
tZork wrote:I guess if you always play for the win and never for the game this change is less desirable.
torus wrote:I think it should be determined by a mapper. If the mapper thinks his map will be ruined by RL jumping, then he can turn it off in a config.
[-z-] wrote:Even if the flag can be capped in 5.65 seconds using just the laser, your fc's efforts are void if the enemy can grab your flag in that time. Cue "Hide and Seek" style capture the flag.
Mr. Bougo wrote:I like slow games from time to time. Leaves more place for some well-thought strategy, if good players are present. Don't tell me that only RPG's need strategy.
[-z-] wrote:Mr. Bougo wrote:I like slow games from time to time. Leaves more place for some well-thought strategy, if good players are present. Don't tell me that only RPG's need strategy.
I like fast paced well thought out strategy
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