Shaggy recently made a thread about rocket boosting.
Now the actual plan was to first make an option to toggle/change it... and doing that change later.
But now that there is a thread for this already, why not do that change in 2.4 already?
Basically, we have three choices what to do:
"keep": g_balance_rocketlauncher_detonatedelay 0 (same as 2.3)
* fast rocket boosting, no aiming required for it
* can jump over whole base in two rockets, usually
* hinders teamplay, favors lone runs in CTF (by first taking away all the health from your team mates, and then doing a lone capture run in record time)
* fastest game speed
* some consider it a feature, some consider it a bug (I myself don't know why it doesn't simply enforce the standard RL refire time)
"reduce": g_balance_rocketlauncher_detonatedelay 0.2
* rockets can go off only 0.2 seconds after they were fired
* mostly inhibits rocket boosts
* you still can SOMEWHAT get boosted, but to a lesser degree, and you need to aim down to do it
* it MAY still hinder teamplay
"remove": g_balance_rocketlauncher_detonatedelay -1
* rockets can NEVER go off by remote detonation unless you are out of their damage radius
* completely inhibits rocket boosts
* completely inhibits accidental self-rocket-remote-detonation (you can still suicide by hitting the floor with it)
* probably best for teamplay
* reduces game speed compared to 2.3 a bit
Now what do you opt for? Personally I opt for the latter solution, but let's see what the others think.
I'll later add more arguments you post in the thread to this list, so people can vote based on them.
For more opinions on this, see:
http://www.nexuizninjaz.com/forum/showt ... 959#pid959
http://www.forums.alientrap.local/viewtopic.php?t=2729