Help I can't Play Nexuiz!

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Help I can't Play Nexuiz!

Postby XiMeNSiOnS » Sat Mar 01, 2008 5:01 pm

I know a few people who play this and I've watched a few videos on it as well and this game looks great. Only problem is, It's laggy and slow.

I use linux Suse 10.3. I run the nexuiz-linux-686-sdl file as it seems to boot up nexuiz so the sound inst all laggy, but then, when I move the mouse, it takes about 2-5 seconds for the mouse to move after I had already moved it. I have tried many settings and even just clicking settings and changing stuff takes a half hour because I have to wait for the game to actually do it.

I really need some help and I want to play this game so badly

Any help would be great, thanks.
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Postby Psychcf » Sat Mar 01, 2008 5:21 pm

try using the glx version instead of the sdl version. Also try turning effects down.
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Postby KadaverJack » Sat Mar 01, 2008 6:09 pm

Sounds like you don't have 3D acceleration on your system. Search a suse forum/wiki for ati or nvidia (depending on whether you have an ati or nvidia graphic card), that should come up with instructions on how to install the drivers and enable 3D acceleration.
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Postby Ed » Sat Mar 01, 2008 6:26 pm

Please can you post your system specs?

Try this on a terminal:
Code: Select all
glxinfo

This will spurt back a whole load of info about your computers graphics capabilities. Could you copy and paste this here?
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Postby esteel » Sat Mar 01, 2008 11:51 pm

better just the output of:
glxinfo | grep -ie '\(string\|direct\)'

Thats all the info we need to see if 3D Acceleration is setup alright.
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Postby zoo yorker45 » Sun Mar 02, 2008 10:49 pm

i suggest adding more RAM to your computer
stop jeapodardizing my edumacation
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Postby torus » Sun Mar 02, 2008 11:47 pm

zoo yorker45 wrote:i suggest adding more RAM to your computer


I suggest that you have no idea what you are talking about.
Image
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Postby Ed » Mon Mar 03, 2008 9:07 am

torus wrote:
zoo yorker45 wrote:i suggest adding more RAM to your computer


I suggest that you have no idea what you are talking about.

I suggest that you're on to something.
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Postby esteel » Mon Mar 03, 2008 6:33 pm

Heh come one, lets try to help the original poster instead..
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Postby XiMeNSiOnS » Tue Mar 04, 2008 1:32 am

I've used both glx and sdl versions and I found the sdl version to be a bit less laggy, but still not playable at all. All the sdl version cleared really was the sound. Also I have 1GB CPU and 512MB ram. So I definitly have enough to run this.

My graphics card info is:
Vendor: nVidia Corporation
Model: GeForce2 MX/MX 400
Driver: nv (No 3D Support)

--------------------------------------

Ed, I did glxinfo in terminal and got this output:

name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_EXT_texture_from_pixmap
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.4 (2.1 Mesa 7.0.1)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_draw_buffers, GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square,
GL_NV_fragment_program, GL_NV_light_max_exponent, GL_NV_point_sprite,
GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x24 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
0x25 16 tc 0 24 0 r y . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
0x26 16 tc 0 24 0 r . . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
0x27 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x28 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
0x29 16 dc 0 24 0 r y . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
0x2a 16 dc 0 24 0 r . . 5 6 5 8 0 16 8 16 16 16 16 0 0 N
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