Please help! Test the nexuiz hotfix!

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Postby GreEn`mArine » Wed Apr 02, 2008 6:13 pm

feature freeze any1 ? ... .... xD

but, well, this announcer stuff is idd s.th. I'd like to see in v2.4.1
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby esteel » Thu Apr 03, 2008 7:19 am

Well ONS mode was already in 2.4 so nothing to worry about because of feature freeze.. But the rebalancing of the crylink is a good thing and i belive its ok as is now. Now all thats missing IMO is the voice pack :)
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Postby HarryButt » Thu Apr 03, 2008 10:29 pm

I suppose, this is the so called spinning HUD bug.
Well, for me it's just spinning everything :P It doesn't happen on all maps though & only when OpenGL 2.0 is activated.

Edit: capturevideo seems to be kinda fast on this one btw... maybe because I was recording "live" without demoview
Edit2: It also happened on 2.4 before, I forgot to mention it :roll: When I'm capturing videos at maxed settings on these certain maps, the whole screen is spinning (besides the texture stuff) :shock: It's actually kinda trippy.
I'm using the newest hotfix on a fresh Nex-Folder and a fresh CFG.
Last edited by HarryButt on Fri Apr 04, 2008 6:49 am, edited 3 times in total.
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Postby [-z-] » Thu Apr 03, 2008 10:40 pm

[GF]HarryButt wrote:I suppose, this is the so called spinning HUD bug.


This is awesome. Can this be made a feature?
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Postby esteel » Fri Apr 04, 2008 7:54 am

Well there IS a reason r_glsl is disabled each startup on mac.. there were several tries to get rid of the spinning problem. None seem to have helped and as we lack engine developers on mac i doubt it will be fixed soon. Just find some 3d mac guru willing to help or accept the defaults.. or nag apple to fix their drivers.. all other systems work with the same opengl stuff just NOT mac..
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Postby HarryButt » Fri Apr 04, 2008 8:39 am

Yeah, but this bug occurs only on some maps.
I know Apple's OpenGL drivers seem to mess up stuff (especially with VBO), I had some problems with other id engines too (ioUrT, D3, Q4, QW:ET). But maybe there's something inside the map, that's causing this, cause most maps are running well with OpenGL 2.0.
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Postby nifrek » Sun Apr 06, 2008 2:15 am

Wiki says there's a new centerprint command. Is it like "echo" but printing in center instead of top? I cannot find what the command is called in console, any idea?
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Postby AceOfThumbs » Sun Apr 06, 2008 2:58 am

nifrek wrote:Wiki says there's a new centerprint command. Is it like "echo" but printing in center instead of top? I cannot find what the command is called in console, any idea?

Yes, it works like echo, but prints in the center of the screen. The command is cprint.

cprint "hello world"

When 2.4.1 comes out, I'll use this feature in my wheel menu messages, so the current selection cprints in addition to highlighting in the top menu. I've tested it and it makes the menus much easier to use. Thanks developers! :D
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Postby Mr. Bougo » Sun Apr 06, 2008 7:05 am

[-z-] wrote:
[GF]HarryButt wrote:I suppose, this is the so called spinning HUD bug.


This is awesome. Can this be made a feature?



Oh wow, I totally agree


Hahaha, the new v_psycho :D
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Postby nifrek » Mon Apr 07, 2008 6:22 pm

AceOfThumbs wrote:
nifrek wrote:Wiki says there's a new centerprint command. Is it like "echo" but printing in center instead of top? I cannot find what the command is called in console, any idea?

Yes, it works like echo, but prints in the center of the screen. The command is cprint.

cprint "hello world"

When 2.4.1 comes out, I'll use this feature in my wheel menu messages, so the current selection cprints in addition to highlighting in the top menu. I've tested it and it makes the menus much easier to use. Thanks developers! :D


Hehe exactly what I was thinking about :D
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