rlgoddard wrote:1) Noticeable packet loss has been happening since I got my new video card. This has never been a problem on my older, slower video card.
2) Increasing the level of detail actually decreases my problems with lag and bouncing around by decreasing the FPS output on my video card. I've never had that problem with my older and slower video card.
3) This problem only crops up when I am connected to a server. It does not happen in campaign mode.
4) No other games have this problem, nor did any other application have this problem.
This is clearly a case of overloading your outgoing connection speed, please try changing cl_netfps in the console, the default value of 20 seems pretty harmless though, you can try 10 if you want (it will still send your input immediately when you fire).
You can also try changing the rate variable in the console, but there is no separate upload speed variable so this isn't very useful for this case.
rlgoddard wrote:5) Yes, the hotfix has been installed correctly. All modified files have May-05-2008 on them, and the console reports May-05-2008.
6) I installed the original 2.4 on another place on my HD, and I got the 90-99 percent CPU usage.
99-100% cpu usage is normal for a game.
rlgoddard wrote:Now my question to you:
My observations led me to conclude that there may be something screwy about the inability of my computer to send packets to the server fast enough to keep things in sync. If I could get things in sync between my computer and the server, I would not have the lag, the bouncing around, or the feeling of being pinned in one place unable to move or fire. Should I be capping the FPS on my video card, or should I be modifying some network settings?
Thanks for your continuing help with this!
cl_netfps is the only setting I can think of that could have an effect, other than capping your FPS (cl_maxfps and/or vid_vsync 1).
I recommend playing with vid_vsync 1 because it makes aiming a little smoother.