Please help! Test the nexuiz hotfix!

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Re: Please help! Test the nexuiz hotfix!

Postby ender.saka » Wed Mar 12, 2008 7:45 pm

esteel wrote:
ender.saka wrote:[OT]To be onest in this forum I feel a sort of bad attitude for Mac world.
[/OT]

No bad feelings for the mac world, just for BAD drivers, lack of support (no crosscompilers, hardly any response to driver requests) and being overprized..
:D


For drivers you should complain ATI and Nvidia. Bundle drivers made by Apple works for most of the cases, thoug I do not know if they are top of quality. Apart this ATI and Nvidia do not produce any up to date drivers. Last drivers produced by ATI are for PPC only, for example. It is quite sad!

For cross compile I don't know. Though I am surprised that there is no compiler supporting Mach-O binaries. For headers you can simply take them from a Mac user. Or better find someone able to compile/maintain Nexuiz on to his Mac (maybe I can give you some little help if you want, I know a little developing in C and I am expert Java developers, currently I am studing Obj-C).

About prize, i am not agree. To have the same I have here I should spend almost the same for a PC (Intel based, AMD is a chiper I know).
The only part I could have better and chiper is video card, but this is again a question to ask also to Nvidia and ATI.

And now, I talk of actual problems (nexuizhotfix20080312.zip):

1) OpenGL shaders still causes problems. Now hud textures not rotating but it sliding.
2) If I disable client prediction, I get a strange skating effect. I have to slow down innertia controlling it by pressing movement keys.
3) Still lag. Even if now, FPS is (almost) back to 2.3 performances, I still see not smooth FPS, and I have a little problems with network response. Same problems as I wrote in my thread about those problems.
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great game

Postby jewce » Thu Mar 13, 2008 12:16 am

312 is working great for me on a macbook pro. 2.4 did not and i had to go to sdl to play in window. 311 allowwed me to play full screen with some odd colors when set to low. 312 gives me about 90 fps and little lag w/ wlan (Mac Airport which is working quite well with a mac mini as host). one question tho 2.3 allowed me to play mixed (lms, rune, tdm etc.) map multiplayer not so 2.4, was this planned? thank you for your hard work and dedication.
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Postby ender.saka » Thu Mar 13, 2008 3:05 am

@jewce, can I ask you what's the video card in your MacBook Pro? An Nvidia I guess. Have you tried to activate OpenGL Shaders?
If they works (and if your card is an Nvidia) I guess the problem can be caused by ATI card drivers. I could investigate if it is resolvable with some code work around.
What about other settings? Have you tried what hapens disabling client prediction? Your network client/server comunication is smooth?

Though, after some time plaing I got again some little FPS slow down (less evident than before, though).
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Postby atasco » Thu Mar 13, 2008 3:23 am

esteel wrote:
atasco wrote:y i just replaced all files inside the Nexuiz folder by all files of the hotfix Nexuiz folder but now i only added the file in the "data" folder called hotfix..something to my Nexuiz folder..

I'm not familiar with mac but i suppose thats ok.. The stuff in the "data" folder is the patch for the game content. You can verify the engine got updated by opening the ingame console (shift-escape) it displays the build-date in the lower right area. 2.4 was build 29.02.2008.. the latest hotfix 10.03.2008

GreEn`mArine wrote:I can confirm that I can feel more lag in single player. I also played some multiplayer yesterday and I can say that it did not get worse at least ;)

Have you tried with a clean config? Oh and please try to refrain from changing net related variables via autoexec.cfg or so if possible. For me the 20080310 hotfix is very smooth, even more so when using vsync so the tearing can not 'look like lag'. DivVerent said that now he can even notice how bad his mouse is.. m_filter 1 helped there :)



ehm i just noticed that there is still 29.02.2008 in my console :X or is this usual with the 200080312 hotfix ?? wtf?
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Postby jewce » Thu Mar 13, 2008 6:17 am

@ender.saka
actually i have an ati card x1600. just tried the GLide shaders and color control. got ~50fps. went and played online a bit and got ~40fps (had a good time too :). i believe there was an update a while back for drivers on leopard if that helps any. 312 is working pretty good.

client server coms well and good.
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Re: Please help! Test the nexuiz hotfix!

Postby SavageX » Thu Mar 13, 2008 7:25 am

ender.saka wrote:For drivers you should complain ATI and Nvidia. Bundle drivers made by Apple works for most of the cases, thoug I do not know if they are top of quality. Apart this ATI and Nvidia do not produce any up to date drivers. Last drivers produced by ATI are for PPC only, for example. It is quite sad!


Current drivers for OS X are, to my knowledge, developed by Apple. It's their responsibility to fix them.

ender.saka wrote:For cross compile I don't know. Though I am surprised that there is no compiler supporting Mach-O binaries. For headers you can simply take them from a Mac user.


The problem seems to be that current OS X versions reject executing cross-compiled binaries. I think it used to work in the past, but apparently Apple decided it's a good idea to pull the plug.


ender.saka wrote:1) OpenGL shaders still causes problems. Now hud textures not rotating but it sliding.


Broken shader implementation in the drivers. The problem seems to be that it is unclear under what circumstances the glitches appear. E.g. there's a Macbook somewhere where at first everything will be fine, but after some time the sliding will appear.

ender.saka wrote:2) If I disable client prediction, I get a strange skating effect. I have to slow down innertia controlling it by pressing movement keys.


Without client side movement this ice-scating effect is normal. You don't have additional inertia, it's just that the information that you stopped needs to travel to the server and back. If your ping is like 100ms you'll continue sliding for 100ms.
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Postby esteel » Thu Mar 13, 2008 10:23 am

atasco wrote:ehm i just noticed that there is still 29.02.2008 in my console :X or is this usual with the 200080312 hotfix ?? wtf?

No thats not normal.. Well as i said i'm not that familiar with mac but it seems you still did something wrong. Have you copied the Nexuiz and Nexuiz.SDL Application too? I tried to make the first post more clear.. does that info help?

jewce wrote:one question tho 2.3 allowed me to play mixed (lms, rune, tdm etc.) map multiplayer not so 2.4, was this planned? thank you for your hard work and dedication.

No, that feature got removed as it was hardly used and was a kind of gross hack. You can however use a cron task or something to change the g_dm, g_tdm, g_ctf and so on variables from time to time :)

ender.saka wrote:For drivers you should complain ATI and Nvidia. Bundle drivers made by Apple works for most of the cases, thoug I do not know if they are top of quality. Apart this ATI and Nvidia do not produce any up to date drivers. Last drivers produced by ATI are for PPC only, for example. It is quite sad!

Well you can see how well your drivers work by looking at your HUD problem. Thats clearly a problem in the graphic drivers.. Well, an idea not sure it would change anything: try changing r_glsl_use_generic (1 is default now, 0 should be more similar to 2.3 rendering)

ender.saka wrote:For cross compile I don't know. Though I am surprised that there is no compiler supporting Mach-O binaries. For headers you can simply take them from a Mac user. Or better find someone able to compile/maintain Nexuiz on to his Mac (maybe I can give you some little help if you want, I know a little developing in C and I am expert Java developers, currently I am studing Obj-C).

Well we have a machine to compile it on but currently noone of the devs uses a mac as his main machine. As i said they are quite expensive, at last in € Land :) But having a mac maintainer for the engine would be very good!

ender.saka wrote:3) Still lag. Even if now, FPS is (almost) back to 2.3 performances, I still see not smooth FPS, and I have a little problems with network response. Same problems as I wrote in my thread about those problems.

Can you please also make sure that the engine got updated? The date in the ingame console (shift-escape). And please also see if my updated first post is now clearer.

Thanks
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Postby HarryButt » Thu Mar 13, 2008 3:56 pm

[OT]esteel's points are similar to my own opinion. Although I recently switched from Win to Mac, I begin to feel kinda dirty. It's like doing something forbidden, because in general I hate this overhyped iPod/iPhone/iLife-Stuff.
And even if it's a user-friendly working machine, Apple is definitely "style over function". (Driver) Support sucks so much ass. And the whole "Mac Community" is full of fucking poser-yuppies. My next machine will be a PC with Ubuntu, now that's for sure.8)
[/OT]

Singleplayer works smoothly again. No lag anymore.
And I couldn't find any server which would enable my sound bug again, so for now you're my personal hero :P
Did you guys change some weapon skins? For example the hagar looked more colorful to me.
I'M BATMAN!
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Postby esteel » Thu Mar 13, 2008 5:53 pm

No the weapon skins did not change a bit in the hotfix.. Maybe some brightness/gamma/contrast settings are different now that you use a clean config?
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Postby HarryButt » Thu Mar 13, 2008 7:45 pm

Could it be that the GLSL options causes any errors? Cause I experimented with those once.
But turned em off after that.
Um... yeah. :P Just speculating.
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