Please help! Test the nexuiz hotfix!

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Postby MetalBeast » Fri Mar 14, 2008 10:56 am

Thx for this fix!
I have played the whole SP-Campaign without any problems.
Also some MP matches were working fine.

System:
Win XP SP2
AMD turion64x2
2 gb Ram
Nvidia gforce 7600 512 MB
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Postby atasco » Fri Mar 14, 2008 1:31 pm

esteel wrote:
atasco wrote:ehm i just noticed that there is still 29.02.2008 in my console :X or is this usual with the 200080312 hotfix ?? wtf?

No thats not normal.. Well as i said i'm not that familiar with mac but it seems you still did something wrong. Have you copied the Nexuiz and Nexuiz.SDL Application too? I tried to make the first post more clear.. does that info help?

jewce wrote:one question tho 2.3 allowed me to play mixed (lms, rune, tdm etc.) map multiplayer not so 2.4, was this planned? thank you for your hard work and dedication.

No, that feature got removed as it was hardly used and was a kind of gross hack. You can however use a cron task or something to change the g_dm, g_tdm, g_ctf and so on variables from time to time :)

ender.saka wrote:For drivers you should complain ATI and Nvidia. Bundle drivers made by Apple works for most of the cases, thoug I do not know if they are top of quality. Apart this ATI and Nvidia do not produce any up to date drivers. Last drivers produced by ATI are for PPC only, for example. It is quite sad!

Well you can see how well your drivers work by looking at your HUD problem. Thats clearly a problem in the graphic drivers.. Well, an idea not sure it would change anything: try changing r_glsl_use_generic (1 is default now, 0 should be more similar to 2.3 rendering)

ender.saka wrote:For cross compile I don't know. Though I am surprised that there is no compiler supporting Mach-O binaries. For headers you can simply take them from a Mac user. Or better find someone able to compile/maintain Nexuiz on to his Mac (maybe I can give you some little help if you want, I know a little developing in C and I am expert Java developers, currently I am studing Obj-C).

Well we have a machine to compile it on but currently noone of the devs uses a mac as his main machine. As i said they are quite expensive, at last in € Land :) But having a mac maintainer for the engine would be very good!

ender.saka wrote:3) Still lag. Even if now, FPS is (almost) back to 2.3 performances, I still see not smooth FPS, and I have a little problems with network response. Same problems as I wrote in my thread about those problems.

Can you please also make sure that the engine got updated? The date in the ingame console (shift-escape). And please also see if my updated first post is now clearer.

Thanks



yeah it worked thx.
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Postby esteel » Fri Mar 14, 2008 3:08 pm

Great! Do you still have 'lag' problems now?
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Postby Urmel » Fri Mar 14, 2008 7:30 pm

this is my netgraph, playing with the hotfix:
Image

and this is the same one, a few seconds later on the same server, without the hotfix:
Image

except the hotfix there's no difference in config.cfg or autoexec.cfg

This is strange, isn't it?

Another thing I'd like to post here is a short demo, watch the faster movements: http://urmel.planetnexuiz.de/Demos/stut ... oves01.dem

All demos I record when playing online are more or less behaving like that, unlike the ones I record when playing local which run completely shmoof. No matter btw if hotfixed or not.
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Postby SavageX » Fri Mar 14, 2008 7:39 pm

The netgraph just reflects the behaviour change of the revised netcode. It now sends input packets at a fixed (rather low) rate and sends extra packets for e.g. pressed buttons. The old behaviour was to send a packet for each incoming packet.
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Postby ender.saka » Fri Mar 14, 2008 7:44 pm

[GF]HarryButt wrote:And the whole "Mac Community" is full of fucking poser-yuppies.


Thanks. I do not know what a "poser-yuppies" is but I can imagine the kind of compliment considering you prefixed it with "fucking".
I am one of the "Mac Community". There are stupid persons in the "Mac Community" like in any other community. Personally I met a bunch of ignorant stupids in the Linux and Windows communities too.

Apart this, though, I still have a lot of problems with Nexuiz. The console says "Nexuiz Mac OS X 02:43:52 Mar 12 2008". It seems ok to me.

I will give a glance to the source code. Thanks.
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Postby C.Brutail » Fri Mar 14, 2008 8:05 pm

Ok, the patch doesn't work on my girlfriend's pc :D

SDL dump:

Code: Select all
^7Nexuiz Linux 03:50:14 Mar 12 2008
^7Trying to load library... "libz.so.1" - loaded.
^7Added packfile data/common-spog.pk3 (26 files)
^7Added packfile data/data20080229.pk3 (3992 files)
^7Added packfile data/datapatch20080312hotfix.pk3 (14 files)
^7Trying to load library... "libcurl.so.4" - loaded.
^7Failed to init SDL joystick subsystem:
^7Trying to load library... "libvorbis.so.0" - loaded.
^7Trying to load library... "libvorbisfile.so.3" - loaded.
^7Trying to load library... "libOffscreenGecko.so" "./libOffscreenGecko.so" - failed.
^7execing quake.rc
^7execing default.cfg
^7execing physicsQBR.cfg
^7execing newhook.cfg
^7execing weapons.cfg
^7execing normal.cfg
^7execing config.cfg
^7couldn't exec data/campaign.cfg
^7couldn't exec autoexec.cfg


GLX dump:
Code: Select all
^7Nexuiz Linux 03:50:12 Mar 12 2008
^7Trying to load library... "libz.so.1" - loaded.
^7Added packfile data/common-spog.pk3 (26 files)
^7Added packfile data/data20080229.pk3 (3992 files)
^7Added packfile data/datapatch20080312hotfix.pk3 (14 files)
^7Trying to load library... "libcurl.so.4" - loaded.
^7Trying to load library... "libvorbis.so.0" - loaded.
^7Trying to load library... "libvorbisfile.so.3" - loaded.
^7Trying to load library... "libOffscreenGecko.so" "./libOffscreenGecko.so" - failed.
^7execing quake.rc
^7execing default.cfg
^7execing physicsQBR.cfg
^7execing newhook.cfg
^7execing weapons.cfg
^7execing normal.cfg
^7execing config.cfg
^7couldn't exec data/campaign.cfg
^7couldn't exec autoexec.cfg


Tho I have a strange feeling there's something bad going on this pc too... KDE says that the sound device is already in use... might be the other X session's KDE.
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Postby HarryButt » Sat Mar 15, 2008 3:05 am

Urmel wrote:here is a short demo, watch the faster movements

I confirm that. Dunno if it's encoding only or the whole demo playback, but my AVIs seem to be faster than before. Damn, I already started to edit them...
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Postby ender.saka » Mon Mar 17, 2008 6:02 pm

Oh, yes! And I forgot to say that any change I make to audio preferences do not keep saved if I relaunch Nexuiz, and I suspect that changing the audio preferences do not take place anyway.

The audio keeps solid at 48 KHz and 2 channels. :?

EDIT: I gave a glance at the source code and I saw that Client and Server are implemented in QC. I do not know anything of that scripting language, and considering that I think that the latency problem could be corrected in the Client/Server part I am not able to adjust it in short time. I do not know if there is a way to intervene directly in the C code. For shaders the problem is probably resolvable, but I have some tests.
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3/17 update foes not work out for me at all

Postby jacko » Wed Mar 19, 2008 7:03 pm

3/17 update broke nexuiz for me. I am on a dual core 4200+ with a nvidia gt 8600 latest drivers. Using arch linux, so my system is up to date.

All I see now when logging on is a huge checkerboard pattern for the BG and and all the buttons and mouse are squares with checkerboard graphics. 3/12 update worked for me and fixed a few things but this version is completely busted for me. :(

What information do u need?
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