Please help! Test the nexuiz hotfix!

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Postby Urmel » Tue Mar 25, 2008 7:41 am

nifrek wrote:I swear it's like a completely new game.


This may be a bit OT, but I felt like quoting that. From the release on I wondered why the version number changed from 2.3 to 2.4 only. "Nexuiz 3.0" would have made all the occurring bugs much more comprehensible, and all the new features would IMO legitimate it.
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Postby esteel » Tue Mar 25, 2008 9:10 am

Nice to hear, though i have no idea what should have influenced FPS.. On the other hand, is cl_netfps 72 really needed for you? The default of 20 should be fine as cl_netimediatebuttons will send stuff to the server as soon as you hit/changed a key.. Raising it a bit might be ok, but it can choke slow lines.

Urmel: if we did that Nexuiz 12 will be reached in no time :P
And i think we need new models and csqc to warrent a jump to 3.0 or higher..
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Re: @ burr

Postby burr » Tue Mar 25, 2008 10:58 am

Ronan wrote:if you have an ati card with old drivers, disable Vertex Buffer Objects (in settings > video) can help.

I've nVidia FX5200, but i tried that trick and it doesn't helps.

jewce wrote:@ burr: i believe that is a particle rendering problem. check setting and tweak down a bit. if that doesn't help post your sys specs so we can get an idea of who can help.

oh, might be gibs too high also. happy fragging.

It is true about lots of gibs. I've turned off them and this helped a bit. Later i'm turned off all sounds (music, game sound, ambient) and this trick help more.
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Postby Bonta » Tue Mar 25, 2008 2:15 pm

The fix list claims fixes to q1/q3 maps, but I cant load Quake3 maps direct from q3 map packs... :?:
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Postby esteel » Tue Mar 25, 2008 3:08 pm

Which mappacks? And what do you do with them?
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Postby Urmel » Tue Mar 25, 2008 6:48 pm

I guess Bonta is talking about the Q3 extra map pack. Maybe he hasn't unpacked the zip file?

GreEn`mArine wrote:Choppy viewangles STILL is a problem. And please don't tell me that I am the only one on this earth who has this problem, this is ridiculous :D


You are not alone, and it's also a problem with the 23 march hotfix version (and the original 2.4 engine). However, this concerns online demos only. Demos recorded while playing local are not choppy at all.
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Postby Bonta » Wed Mar 26, 2008 1:23 pm

I have the original Quake3 CDROM. For example I cant play q3dm16. Ive moved the *.pk3 files from baseq3 to data, but no joy.
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Postby esteel » Wed Mar 26, 2008 2:27 pm

Well what is not working? I think i tried back in the 1.5 days and it should still work now, just that more items on the maps are recognized now or converted into a sensible nexuiz one..

However i think i remember that a few files in the quake3 .pk3 files had the same name as in nexuiz and can interfere in a bad way so that a lot of settings are not right. You can try to stop those problems by changing the quake 3 ,pk3 files to start with an 'a' so the nexuiz files are loaded afterwards
( or add a new directory Nexuiz/q3 and then start nexuiz with the paramters -game q3 -game data that should work too)
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323 to 326

Postby jewce » Wed Mar 26, 2008 5:59 pm

i lost some fps (~10) with 323 but with 326 i seem to have made them back up. maybe plus some. this is on macbook pro ati x1600 w/ disable multithread glide, low graphics, real time lighting, high particle, high gibs (of course). thanx again.

@esteel: i was talking about the animations of some models when they make a frag a la Q3. then getting frozen in mid animation. just saying i dont think its a bug, just coded that way. i could be wrong about that. i noticed that weapon flip thing @ endgame in 2.3.
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Postby esteel » Wed Apr 02, 2008 2:35 pm

Ok.. as people noticed 2.4.1 is still a bit delayed but i hope for the better of it.

We are trying to get new announcer voices into 2.4.1 along with Onslaught mode and a map for it and are also trying to rebalance the crylink and making it more useful.
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