Wheres public option in create on 2.4 nexuiz

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Postby Asraniel » Wed Mar 12, 2008 2:25 pm

divVerent wrote:
Instead, we'd need an extra field in the query and in the response, so the engine knows which type of query it was. And adding that is not that simple, and it would show all previous versions as internet servers, even if on the LAN.


I see. But would that be a problem? I mean, usualy when playing in a lan game, everybody has the same version, and if not, well then i just shows up as a internet game. I don't think that this realy is a problem.

But of course there are more important things to code in nexuiz (well.. not realy, since nexuiz nearly got everything it needs, so this isnt realy true ;-) )
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Postby oskar669 » Mon Mar 24, 2008 8:43 pm

Wow...
Well, that killed the game for me pretty much :x

Well, we'll be downgrading to 2.3 again, but was that really necessary?

That's the way it is in every online game, isn't it? Everybody can create a game. .. You can always see the ping so I don't know what the problem is here.

I usually play LMS and KH with friends. There are no LMS or Keyhunt servers except for the "new and large maps" - And if the maps don't kill the game, the bots do.

I've hosted Keyhunt games with 20 players, and we didn't get any lag. In fact, if I or a friend of mine hosts a game, it is usually the best available - probably because we're on the same provider.
And even if some private games lag - you always see the ping, so just don't get in!

I hate to just come in to complain about a game I love, but this was just a really bad decition IMHO.
This also kicks Nexuiz off the potential LAN - games list.

whyowhyowhyowhyowhy!!

Did anybody request this?
How did this happen?
Who thought this was a good idea?
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Postby esteel » Mon Mar 24, 2008 9:39 pm

oskar669 wrote:Wow...
Well, that killed the game for me pretty much :x
Well, we'll be downgrading to 2.3 again, but was that really necessary?

What do you expect this to change? 2.3 is NOT different in anyway in this regard!

oskar669 wrote:That's the way it is in every online game, isn't it? Everybody can create a game. .. You can always see the ping so I don't know what the problem is here.

Right, so were is your problem?

oskar669 wrote:I've hosted Keyhunt games with 20 players, and we didn't get any lag. In fact, if I or a friend of mine hosts a game, it is usually the best available - probably because we're on the same provider.
And even if some private games lag - you always see the ping, so just don't get in!

Please try the hotfix available in the forum or wait for 2.4.1.. there was a ugly bug in the movement code that makes it appear jerky, but only for some fps values together with connection speed thats why it was hard to find and fix.

oskar669 wrote:I hate to just come in to complain about a game I love, but this was just a really bad decition IMHO.
This also kicks Nexuiz off the potential LAN - games list.
whyowhyowhyowhyowhy!!
Did anybody request this?
How did this happen?
Who thought this was a good idea?

Honestly i have no idea what you complain about.. if you want to play lan, just do so, have a server running port 26000 and it will be found on lan and appear on the serverlist even if its sv_public 0..
Or if you really wanna run several servers also run your own master server and make the server and client know about this one..
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Postby oskar669 » Mon Mar 24, 2008 9:49 pm

esteel wrote:What do you expect this to change? 2.3 is NOT different in anyway in this regard!

In 2.3 you just check the "public" checkbox, and your game is available from anywhere for everybody... WAN or LAN.


Right, so were is your problem?

That I can't play the game like I used to play it... I would have to create my own server to play a decent keyhunt game.

Please try the hotfix available in the forum or wait for 2.4.1.. there was a ugly bug in the movement code that makes it appear jerky, but only for some fps values together with connection speed thats why it was hard to find and fix.

There seems to be some MAJOR misunderstanding here. I don't have any lag problems.
I'm just pondering over the reasons why the "public" option was removed from the "create game" tab under "multiplayer"... Which disables every normal player to create his own game - which is especially bad for me and my friends, because we liked the game mostly for the different modes. I don't care so much for CTF, DM and Instagib.

Honestly i have no idea what you complain about.. if you want to play lan, just do so, have a server running port 26000 and it will be found on lan and appear on the serverlist even if its sv_public 0..
Or if you really wanna run several servers also run your own master server and make the server and client know about this one..

I don't want to run "several servers"
... I just would like to use it the same way I did with 2.3.
Apparently that is not possible anymore... So maybe it still works in LAN, but for the most part we were playing over the net, and if no other players can join in, this pretty much isn't very attractive anymore.

So Nexuiz 2.3 remains my favourite online FPS, but I don't see why the ability for everyone to create public games was taken from 2.4.
Last edited by oskar669 on Mon Mar 24, 2008 9:56 pm, edited 1 time in total.
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Postby esteel » Mon Mar 24, 2008 9:56 pm

It was just taken from the menu.. basicly most people that do it that way have no clue about what they are doing and and just wanna play with some bots. Also those people often also tend to have shitty router that just create problems when 'external' people try to connect. if people want to run a server to play with buddies its recommended to just use a dedicated server. See Nexuiz/Docs/server for how to do it.


BUT If you still want to do it just do this before clicking on the start button: open the console with shift-escape and enter: sv_public 1

Voila..
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Postby oskar669 » Mon Mar 24, 2008 10:00 pm

Ok, thanks... that should do... but I still don't understand what motivated that decision.
What's the worst-case scenario? Most players play the same servers anyway, and if a private game comes along... ok, it might be set up in a weired way, and it might disconnect randomly, but all the regular players know what the reliable servers are, so...
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Postby esteel » Mon Mar 24, 2008 10:08 pm

Basicly the reasons i gave in my previous posts..
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Postby oskar669 » Mon Mar 24, 2008 10:55 pm

Well, ok...
Just two tiny problems...
Many of the keyhunt maps we have are not in the Keyhunt list anymore.
And changing map with chmap or vcall chmap kh_*
doesn't work anymore. what's up with that?
How do you load a map for keyhunt or LMS?

And is it possible to give the server a more descriptive name than [Player]'s Nexuiz Server?
If someone wants to play Rune... LMS, KH... they should have a way of finding us, no?
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Postby morfar » Mon Mar 24, 2008 11:47 pm

oskar669 wrote:Well, ok...
Just two tiny problems...
Many of the keyhunt maps we have are not in the Keyhunt list anymore.
And changing map with chmap or vcall chmap kh_*
doesn't work anymore. what's up with that?
How do you load a map for keyhunt or LMS?

And is it possible to give the server a more descriptive name than [Player]'s Nexuiz Server?
If someone wants to play Rune... LMS, KH... they should have a way of finding us, no?


g_keyhunt 1 or g_lms 1
map mapname
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Postby oskar669 » Tue Mar 25, 2008 12:22 am

morfar wrote:g_keyhunt 1 or g_lms 1
map mapname

That doesn't seem to do anything in the console.
Could you be more specific?
In 2.3 you just said "chmap kh_minimanq3" for excample and it loaded the minimanq3 pk3 in keyhunt mode. How do you do that now? And more importantly how do I put those into the maplist for a specific game mode... some of those maps - like miniman don't show up in the keyhunt list anymore.
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