Weapon coloration

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Weapon coloration

Postby torus » Sun Mar 16, 2008 10:13 pm

This is something that has been bugging me for a while.

I think it's absurd that the Nexuiz weapons are so colorful. In no other game does the weapon turn a bright hue when you pick it up- it looks laughable, like a children's toy.

I think that it would be much better if the weapons stayed a neutral color- like they are before they are picked up-

Image

Now doesn't that look much more badass than if the whole side is plastered with red or blue of pink? I mean, there are other ways to indicate the team someone is on- a HUD icon, for example.

Now, my other question is, how is the coloration of the weapon defined? Is there a .tga somewhere that defines where the weapon is colored that I could change? I want my weapons grey and black, dammit! :D

And seriously, why do the weapons need to be colored? The entire player is a uniform color- it's not like the enemy won't be able to distinguish friend from foe if their weapon is gunmetal grey.
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Re: Weapon coloration

Postby [-z-] » Sun Mar 16, 2008 10:21 pm

torus wrote:And seriously, why do the weapons need to be colored? The entire player is a uniform color- it's not like the enemy won't be able to distinguish friend from foe if their weapon is gunmetal grey.


But how will YOU know what team YOU are on?
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Postby :) » Sun Mar 16, 2008 10:23 pm

It's a good, quick indicator of teams. It's much better than cluttering up the HUD with a team indicator. I really don't think it looks all that bad, but maybe colored weapons could be disabled in FFA DM where it doesn't really serve a purpose to color them.
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Re: Weapon coloration

Postby torus » Sun Mar 16, 2008 10:55 pm

[-z-] wrote:But how will YOU know what team YOU are on?


torus wrote:This is something that has been bugging me for a while.
Now doesn't that look much more badass than if the whole side is plastered with red or blue of pink? I mean, there are other ways to indicate the team someone is on- a HUD icon, for example.


Please read my post.
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Postby HarryButt » Mon Mar 17, 2008 12:02 am

The colors are no big problem imo. What makes them look like children's plastic toys are the reflections. They're too plane for a metallic gloss.
That amount of reflections may look cool on characters (for it's making them look more comic-styled) but the weapons need to have another kind of reflection. Kinda more slim and with more edges. Like car paint.
Don't ask me how to achieve this :P
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Postby The mysterious Mr. 4m » Mon Mar 17, 2008 8:10 pm

don't you like toys? :P
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Postby [-z-] » Mon Mar 17, 2008 9:54 pm

Okay okay, another argument would be, "How would you know which team the weapon came from?"

I can imagine some instances where this would be quite important, i.e. you find a weapon in your base.
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Postby torus » Mon Mar 17, 2008 10:21 pm

[-z-] wrote:Okay okay, another argument would be, "How would you know which team the weapon came from?"

I can imagine some instances where this would be quite important, i.e. you find a weapon in your base.


Errrm, why would that matter? I've never wondered where my weapons came from.
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Postby Cream » Mon Mar 17, 2008 11:34 pm

I think the colors displayed on the weapons should be toned down a bit in saturation. Problem solved. I personally like the colors, gives the game overall a very 'sporty' feeling imo.
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Postby [-z-] » Mon Mar 17, 2008 11:35 pm

torus wrote:Errrm, why would that matter? I've never wondered where my weapons came from.


Then you aren't utilizing all available data.

Knowing whether the weapon came from the blue team or the red team could determine your next move.

Example: You have 30 health, on the blue team and you're in the center of the map, you just heard a battle and you see a blue mortar resting on the ground. This situation would make me more cautious than if it were a red weapon.
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