Thank you all for the feedbacks.
looks good.
issues:
- doors open too slowly (I get stuck in them everytime)
- err ? items ? armors ? they are way too few. This map is not played 1v1 CTF, but 3v3 CTF or greater. Do you seriously think these few items will be enough ?
suggestion: make the small armors in the base to 100 armors, so that the base has at least something which helps defending it. add a few 25 healths along the paths. And you absolutely have to add rocket boxes and cells, so that players actually have AMMO. Smile
About doors: ok, I'll modify them to use triggers (like in cbctf4).
About items:
Please have a look at here. It was up a several days before I've released the map, tho only Mirio said anything about item placement...
- Remove the Protection powerups from both team sides, as its way to overpowered on this map and add one 100er Armor for it
Ok, will think about it (I like the idea too).
- Make it impossible to jump over the wall at the middle, but make it easier to jump through the windows there (without laser!)
So you think no laserjumping anywhere?
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- at some points, I got huge FPS drops down to 75 FPS. I guess it has something to do with the fire (in the middle and at the flag)
Please make screenshots about it, exactly where.
- Dieing at the fire at flag can be very annoying ...
Your own problem

Another thing is that when looking at the sky, I get this rather annoying (since this is an open sky map) clear white circle around my crosshair. The size of the circle varies depending on where I am looking at, which in turn is causing distraction.
One solution is what Strahlemann mentioned, or wait untill Nexuiz 2.4.1, and hope that Lorhavoc's fix for this gets in nexuiz too (this is an engine bug, you can read more about it
here.Enlarge the area around the strength and add a bit more stuff to fight around there
Ok ok, like we've talked about it on irc, tho I wanted to keep this for the DM version of the map I already have in my mind
But on pressure, I have to modify it then now
