[MAP]Killall Organic CTF

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[MAP]Killall Organic CTF

Postby C.Brutail » Thu Mar 27, 2008 8:04 pm

After more then one year editing (on and off ofcourse ;) ) here comes the first release of cbctf5, aka. Killall Organic!

http://akion.planetnexuiz.de/map-ctf_ki ... c_v1r1.pk3

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Good luck Have fun playing it :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby cortez » Thu Mar 27, 2008 11:10 pm

awesome piece of work

i already have some ideas for a bigger number of players.
Aneurysm 4 the win !!!!! :D
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Postby Mirio » Thu Mar 27, 2008 11:24 pm

finally :)
but i think that should not be..
http://pics.nexuizninjaz.com/files/sf2r ... e9witx.jpg

:D (without cheats ^^)
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Postby C.Brutail » Thu Mar 27, 2008 11:56 pm

how the bloody f... did you get there? :shock:

I suppose under circumstances, that are pretty unlikely to happen in a real game :P
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Postby Mirio » Fri Mar 28, 2008 12:25 am

i dunno how i get there i could not find a way back :lol:
i wanted to get a fast time and jump per rocketjump over the wall with the door , bumped at the wall around n i was there :P that won't happen i think ;)
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Postby Ronan » Fri Mar 28, 2008 12:56 am

C.Brutail wrote:how the bloody f... did you get there? :shock:

I suppose under circumstances, that are pretty unlikely to happen in a real game :P


You can get there by a simple laserjump. And many people like to abuse this kind of bug to hide here with the flag :P

You can see the way with r_showcollisionbrushes 0.2
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Postby Mirio » Fri Mar 28, 2008 1:40 am

try to get out .. :)
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Postby Bundy » Fri Mar 28, 2008 3:31 am

Wow, looks really nice and I hope we will check that map tomorrow in a pickup game :)
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Postby k0jak » Fri Mar 28, 2008 1:09 pm

Nice map, but wasnt able to test properly with my current cpu speed..20-50fps..and that was me on my own offline :\
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Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby GreEn`mArine » Sun Mar 30, 2008 12:26 pm

looks good.

issues:
- doors open too slowly (I get stuck in them everytime)
- err ? items ? armors ? they are way too few. This map is not played 1v1 CTF, but 3v3 CTF or greater. Do you seriously think these few items will be enough ?

suggestion: make the small armors in the base to 100 armors, so that the base has at least something which helps defending it. add a few 25 healths along the paths. And you absolutely have to add rocket boxes and cells, so that players actually have AMMO. :)

Trust me, nothing will make your map to be "not liked" than a game that is dominated by stupid shotgun-only situations.
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[kojn] she took it the dirty way
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