Armor and health functionality

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Armor and health functionality

Postby Dokujisan » Tue Apr 15, 2008 7:28 pm

I was discussing this with people recently and nobody has a clear answer to this question.
How do armor and health function when taking damage?

I thought of trying to run experiments to figure it out, but then I thought I might as well just ask and see if a dev can answer it.

My assumption (and the assumption of others) was that armor and health share the damage when someone gets hit with a weapon. But I just did a simple test where I did a laser jump and it took more armor off than health. Another question is whether the effects are different with different weapons. Is there a scenario where armor doesn't help at all?
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Postby pavlvs327 » Tue Apr 15, 2008 8:01 pm

IIRC, by default armor takes 60% of damage regardless. I think there is a cvar for this.
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Postby esteel » Tue Apr 15, 2008 9:19 pm

Yes:
g_balance_armor_blockpercent 0.6

the armor takes 60% and the health 40% if you have enough armor.. other wise armor takes whats left and the rest goes to health.

And there is no difference in weapons or cause of damage. All damage goes 60% to the armor.
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Postby Dokujisan » Thu Apr 17, 2008 2:39 pm

Excellent.
thank you muchly :-)
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