Moderators: Nexuiz Moderators, Moderators
esteel wrote:What makes a good CTF map for me: Having several ways from one base to the other which allows to outsmart eachother: the flagcarrier and the defenders
Having enough guns, health, armor near the flags, inside the bases to be able to defend the flag.
Having armor, health near the bases so attackers can stock up and attack.. or having smart people take them away from the attackers.
Having a quad damage or shield powerup that can help turn the tide
Having to FIGHT for the flag.
Making it worthwhile to be near the center of the map to help your team which means armor, health, some guns and the mentioned powerups
I already added some voting to my ctf map guide, i'll list some of the IMO worst/really bad maps that i recently played (there are quite a few other bad maps) in alphabetic order and would like to ask you to list what bad maps you think there are so we can try to avoid those maps online or get the mappers to improve them..
Dokujisan wrote:Yes, definitely. Thumbnails for map voting would help.
divVerent wrote:There is no way to "fix" the stairs other than to make a playerclip "slide" on them. However, you then can't stand on them anymore, and instead slowly slide down. That's annoying too...
if($playerspeed > 50) {
playerclip.slide
} else {
playerclip.noslide
}
Blµb wrote:As far as the previews are concerned
Yep it can be done, but it only works for the maps you already have, so if a new map comes up, you don't see the preview....
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