BAD MAPS!!!! Please fix them before i get too frustrated!!!

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Postby Clueless Newbie » Sun May 11, 2008 3:45 pm

PunkRabbit wrote:The preview images: Could the game not draw from a universal download source ? One http address that has all the images of all the maps known to Nexuiz ? So that when you do not have the map it downloads the image from that external source ?

How about just showing a standard "map not on your HD" image? That'll tell the voter that choosing this map would involve a download before the game can be played. Include the author name and filesize and the player should have some idea of what's to come (at least if it's a 30MB mikeeUSA map).
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Re: BAD MAPS!!!! Please fix them before i get too frustrated

Postby Clueless Newbie » Sun May 11, 2008 3:47 pm

[-z-] wrote:Without further ado Chasmv2_x_1.5
It's on all the nexuiz ninjaz ctf servers.

I'll look for a game with that level. B)
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Postby Clueless Newbie » Sun May 11, 2008 3:53 pm

esteel wrote:Clueless Newbie: Thats a good hint but well i KNOW that i do not have a clue about mapping itself as i never done it but i DO know about gameplay and layout.

Sorry, but that's no excuse.. ;)
Making maps is something anybody can learn to do, just like finger-painting riding a bike. If you know about gameplay and layout, then you've already got the basics in order. All that's left is for you to learn how to use the tools. And if you don't want to start a map from scratch, then mod somebody else's map. Just choose a simple one, like Egg & Bacon.

I wouldn't mind a map rating myself — as long as the people making the rates also can include comments on why they feel the way they do about the map. Maybe also a breakdown of ratings, so the readers can tell whether everybody thinks a map is "blah" or whether the mediocre rating is an average of hate/love ratings..
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Postby freefang » Mon May 12, 2008 10:18 am

As a relative newbie on nexuiz mapping (FPS maps in general, though some experience in other genres)
I do recognise most of the problems. I found most of my consept maps to be to small,
dificult to ajust for all movement options and playstiles, etc.
When my first "finished" map was done I didn't realy know what to do, get feetdback via irc? Post on the forum?
How can I try it against others to see if it plays the way I expected etc.

Its hard as a newbie to get the feedback I need, one of the things that was wrong with the map
was that it had to much health and to few ammo. It is nice to know, but I have the feeling I would over compensate.
And without actually playing it against others I don't know how big that problem is. And I don't want to release 999 versions untill I get a good one.

>_> I forgot what the point of thiis whole post was, but to me the prosses after making the map is way harder and more unclear then everythin else together.

The map I was talking about was ritualctf.
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Postby esteel » Mon May 12, 2008 11:12 am

Well there is a new subforum for Map reviews, its a good idea to use it. Or just post it in the editing subforum and ask people about it..

Clueless is right, everyone can learn mapping but its also a matter of time and other interests. Mell i'll see about it :)
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all's well

Postby Parp » Sun May 18, 2008 12:09 am

the invisible ceilings/walls are indeed so very annoying, the one on facing wolrd, well, you just learn where it is, but the most annoying imo are the one in cbctf1 (the Q3 space map) where for example if you put one step beyond the sniper plateform it's instant explosion... wtf ! there's like 20 meters of fall to get back on the ground

I'm sorry this comment won't make anything move forward but since my team conquerors got a bit more active since it's resurection from the dead, I play much more runningman and I must say that while I didn't like it before, it's indeed a very nice CTF map, many ways to go to cap, items where they should be etc

And I can't play at work either even if my computer is like a HP DC7600 with 1gb ram something like a 3ghz intel cpu and a ATI X1300 (yeah I know sux but hell it's an office computer)
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Postby Xeno » Sun May 18, 2008 2:04 am

[-z-] wrote:The Nexuiz Ninjaz map repo has a rating system in planning, this should help server admins decide what's best for their servers.


Considering the direction that CTF has taken, that could just lead us further down the wrong path. You'll see bad maps with high ratings because there are more people who play CTF like FFA TDM and who rate maps accordingly. Maps that favor the sole captor will also score higher.




Reply to thread in general:
CTF mappers need better guidelines for what makes a good CTF map, but what makes a "good" CTF map varies from person to person. As already noted, there are several love/hate maps and there is no general consensus on what direction CTF playing style should take. I agree with the calls for more team-oriented CTF, but I don't share the belief that some have in teamwork suddenly emerging because a map demands it for a capture. I think that we need more than just maps for that. The scoring system must be changed to focus on the team and to encourage defence. Too many people see the individual score as an indicator of overall team contribution, which it isn't. Great defenders can sometimes have very few frags at the end of a match.

People also need to be encouraged to alter their CTF playing style in general. Too many people just migrate to the enemy base like lemmings as soon as they're spawned. They then spawncamp the flag with no regard for protecting their carrier, defending their flag, or trying to retrieve it. Good teamplay would be several teammates relay-racing the flag back to their base while the rest defend. Attackers would create distractions so others could grab the flag, then protect the carrier, etc.

I agree that map naming needs to be standardized in some legible way... the current alphabet soup system is completely useless. I understand that thumbnails are not currently possible, but they would significantly improve the situation (I was one of the first to say this btw). Perhaps the holy grail of CSQC could do this. According to the hype, it can give me a foot massage while doing quantum cryptography, so a few images shouldn't be too much for it.




For the record, if anyone thinks that CTF teamplay is bad, you should try playing KH, which really does rely on it. If you don't feel the need to beat someone for their utter stupidity after an hour on a public server, you're probably white-listed for canonization.
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Postby KadaverJack » Sun May 18, 2008 3:34 am

Xeno The Blind wrote:I understand that thumbnails are not currently possible, but they would significantly improve the situation (I was one of the first to say this btw). Perhaps the holy grail of CSQC could do this.

Even with csqc thumbnails are impossible (or better: of little use), since they would require that you already have the map and that it's not in your dlcache.
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Postby Xeno » Sun May 18, 2008 3:59 am

KadaverJack wrote:
Xeno The Blind wrote:I understand that thumbnails are not currently possible, but they would significantly improve the situation (I was one of the first to say this btw). Perhaps the holy grail of CSQC could do this.

Even with csqc thumbnails are impossible (or better: of little use), since they would require that you already have the map and that it's not in your dlcache.


What about using ascii art to approximate the thumbnail? :twisted:
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