Ok, i admit i'm a bit angry at the moment.. there was a time i really enjoyed and loved CTF but it seems to me that time is long gone. So a little sorry first!
Basicly there are too many maps out there that just SUCK but are getting played a lot. I think we have a problem that mappers create maps, server admins just put them online without second thought and players just vote for them again and again for what ever reason..
I know at least one of the famous ctf servers is also used to test the Nexuiz (pre-)releases and thus hosts a lot of maps to find possible bugs but that can't be the only reason.
Lets face it, not every mapper is perfect so maybe we need to be clearer in telling them their maps lack certain things and demand those maps to be removed from servers or fixed. I'm sure quite few of those maps did take a lot of time to create and i do not want to hurt peoples feelings but i'm at a point i'm hardly willing to get online because i do not want to play crappy maps and i think quite a few others feel the same. (The other problem that puplic CTF can't be expected to be really team oriented is an other thing..)
What makes a good CTF map for me: Having several ways from one base to the other which allows to outsmart eachother: the flagcarrier and the defenders
Having enough guns, health, armor near the flags, inside the bases to be able to defend the flag.
Having armor, health near the bases so attackers can stock up and attack.. or having smart people take them away from the attackers.
Having a quad damage or shield powerup that can help turn the tide
Having to FIGHT for the flag.
Making it worthwhile to be near the center of the map to help your team which means armor, health, some guns and the mentioned powerups
I already added some voting to my ctf map guide, i'll list some of the IMO worst/really bad maps that i recently played (there are quite a few other bad maps) in alphabetic order and would like to ask you to list what bad maps you think there are so we can try to avoid those maps online or get the mappers to improve them..
19mai: to cramped, bland textures, having to follow a stolen flag through the teleporter is just un-ctfy. Make it bigger, remove the teleporter (maybe move it into the small house if you wanna keep it), add more, interesting and worthwhile ways then just one between the bases
accident_v2: this one is special, its GOOD but the lift sounds all the time are REALLY annoying, i think on irc it was made clear how to fix them.. and i also was told that map has holes in the clipping allowing people to get outside. THATS just not accepable! Please fix both asap!
arboria: The same. the layout and visuals are GREAT but the item/weapon layout just is screwed. One has to play with at least 12 players due to the huge map but it feels like there are only 6 guns in the whole map and there is just no health/armor for the guys trying to defend the flag. The weapons in the base are uneven (well 2.4.1 might fix that with the new crylink). I also listed some ideas in the thread to the map but sadly torus is busy currently
Canoplasmaspam: This is just a electro spam map. Its broken by design and i take it was a fun on players to see how long they last till they vote for an other map. Server admins should just remove it.
Chasmv2: This one is just crampy, hard to move in and having that long way to fall down after getting fragged is just annoying. It seems like a map being made for Q3 maybe but in Nexuiz he models are bigger.. Make all the ceilings heigher, make all tunnels wider, make the spawn points at the floor, add some sign leading the way.
ftw / wtf: two (or four) bases with a straight way between them and hardly anything else, add some slime to get pushed into and some weapons. I do not even have an idea how to turn this into something other then the joke it seems to be
gravitate: The bases are basicly empty except for the flag, i found only one gun 'near by' which takes almost 15 seconds to grab and get back. It seemed too huge with no 'reason' behind getting from one flag to the other, no guiding, crazy teleporters and jumppads. Make the ways between the two maps meaningful and non-confusing, add weapons and items, make it worth to get 'outside' and maybe add some colors, arrows or other hints were to go
hourglass: A bit special too as this map is good but the clipping bugs are just bad, allow for hiding which can totaly destroy a good game. Please fix those asap!
pushmectf: I'd almost say its broken by design.. most people just use the laser on it, its hardly worth to pickup a gun, the map is too small for more then 4 players and one manages to capture only by luck if not getting hit by a laser or mortar
Slimepitctf: Too large for most players and esp. new players to know how to get from one flag to an other
spyglass-nex: I know were this map comes from and i like the layout of the map but it just does not work the same way in Nexuiz, you can get from the bottom to the flags with one rocketjump.. I think to really port this map to nexuiz one has to take the different movement and larger scale into account. Make the map larger and harder to get so fast to the flags and back again
towers: Maybe i just dislike openly accessible flags.. or i think this is just a bad idea in Nexuiz as its so fast thanks to the laser and various other movement settings. To some amout other maps also have that problem but here its to worst as you 'drop in high' due the jumppad/laserjup and are hard to stop and get away with a single laserjump. Maybe its the far away spawn points or the hard to access weapons that make defending also harder. Maybe it helps switching the armor and flag positions or removing the jumppad at the end of the map but adding several smaller ones at the sides?