My Comments on 2.4.2

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My Comments on 2.4.2

Postby bengreenwood » Wed May 14, 2008 10:01 am

Hi guys,

I just had a go on the latest version of Nexuiz, and it seems like it's coming along great since I last played it 6 months ago. I'm not really sure what it is, it just seems to run a lot smoother on my machine, and a few things just seem more impressive. e.g. explosions, blood, weapons, maps etc. So nice work! Some constructive criticism:

1. Being able to change the amount of gibs is awesome! But when you put it at the maximum, it'd be even better if it spewed out loads more.
2. Having dead bodies stay would be a cool option. It'd be great to have loads of corpses everywhere.
3. Any chance you could make the explosions louder? Currently if you shoot a rocket you can barely hear the explosion over the sound of the rocket firing. That said they do look awesome now.
4. Some of the weapons could do with being a bit louder/ more dramatic when you fire them.
5. Oh and if when people are gibbed they let out a really loud "AAARRRGGGHHH!!" scream that would be funny. It sounds crazy but if you've seen Army of Darkness you'll know that kind of thing is hilarious!

Anyway like I said it's coming along great and is a definite improvement over how it was, so good work dudes.
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Postby Blµb » Wed May 14, 2008 10:38 am

I don't like the scream idea

about the corpses...: eggandbacon
i think that's the best argument against it I can find
... yes, it actually is an argument against it ...
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Re: My Comments on 2.4.2

Postby HarryButt » Wed May 14, 2008 1:10 pm

bengreenwood wrote:4. Some of the weapons could do with being a bit louder/ more dramatic when you fire them.
Dito. A little more boom-factor would be nice. The MG has the weakest sounds imho. Followed by the Crylink.
bengreenwood wrote:5. Oh and if when people are gibbed they let out a really loud "AAARRRGGGHHH!!" scream that would be funny. It sounds crazy but if you've seen Army of Darkness you'll know that kind of thing is hilarious!
I've seen all Evil Deads and yup, it's definitely hilarious. I loved this feature in the Unreal Tournament games.
Personally I'd like to have "realistic" hitsounds instead of the Quake-ish beeps on impact. It's not very functional, but it adds more to the athmosphere of the game if done right. This is another part, I loved about UT. Hearing the screams and gunfire out of a distance. Open Arena combines both. It could be an option, like the gibs count.
Hitsounds: Authentic - Minimalistic - None ... or something...
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Re: My Comments on 2.4.2

Postby Taiyo.uk » Wed May 14, 2008 2:14 pm

bengreenwood wrote:1. Being able to change the amount of gibs is awesome! But when you put it at the maximum, it'd be even better if it spewed out loads more.

Just launch another rocket at the gib piles ;)

bengreenwood wrote:2. Having dead bodies stay would be a cool option. It'd be great to have loads of corpses everywhere.

Indeed, but that would eat FPS.

bengreenwood wrote:3. Any chance you could make the explosions louder? Currently if you shoot a rocket you can barely hear the explosion over the sound of the rocket firing. That said they do look awesome now.

Yes, the rocket explosion does sound rather tame. A cracking boom with oodles of subwoofer-shaking rumble seems appropriate.

bengreenwood wrote:4. Some of the weapons could do with being a bit louder/ more dramatic when you fire them.

Yup. The shotgun and machinegun especially.

bengreenwood wrote:5. Oh and if when people are gibbed they let out a really loud "AAARRRGGGHHH!!" scream that would be funny. It sounds crazy but if you've seen Army of Darkness you'll know that kind of thing is hilarious!

Well, pain/death sounds may be appropriate, but I don't know how anyone would scream when their lungs, mouths and vocal chords are smeared across the map :twisted:
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Re: My Comments on 2.4.2

Postby HarryButt » Wed May 14, 2008 3:22 pm

Taiyo.uk wrote:I don't know how anyone would scream when their lungs, mouths and vocal chords are smeared across the map
Believe me, you get used to it. So stop thinking. :P It worked in UT99.
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Postby torus » Wed May 14, 2008 5:04 pm

I completely agree that the kill/hit sounds need to be redone. Our hit/frag sounds should be more like UT- the current ones sound stupid.
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Postby *HxC*Cuizinier » Wed May 14, 2008 5:40 pm

please, no urrrg arrrrg hooooo in nexuiz.
Playing Q3 without screen and its like a pr0n movie...(exept with orb ^^)

I like the beep and scruitch of nexuiz.
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Postby *HxC*Cuizinier » Wed May 14, 2008 5:41 pm

*HxC*Cuizinier wrote:please, no urrrg arrrrg hooooo in nexuiz.
Playing Q3 without screen and its like a pr0n movie...(exept with orb ^^)

I like the beep and the scruitch of nexuiz.
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Postby HarryButt » Wed May 14, 2008 5:58 pm

Since most characters in Nexuiz are non-human this should be no problem. The robot sounds in UT2k3/2k4 sound pretty cool imho.
As I already mentioned, it should be an option.
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Postby torus » Wed May 14, 2008 6:02 pm

*HxC*Cuizinier wrote:please, no urrrg arrrrg hooooo in nexuiz.
Playing Q3 without screen and its like a pr0n movie...(exept with orb ^^)

I like the beep and scruitch of nexuiz.



The beep and scruitch suck. I think we could compromise and have a "PG" option with no grunts. :D
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