Nex since V2.4

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Nex since V2.4

Postby dreamlike » Thu May 22, 2008 6:01 pm

Hey.
For me it is recommend, to make this "new" Nex back to the old. Since 2.4 sniper-maps are unplayable. If I have 100 health and 100 shield, I'm dying, if I was hit. Before there was a little chance to hide after hit. Since 2.4 the maps got more and more to sniper maps. No fun anymore.
dreamlike
Member
 
Posts: 16
Joined: Fri Jul 27, 2007 1:01 pm

Postby Urmel » Thu May 22, 2008 6:05 pm

Have I missed anything, or have you got on a minstagib or modded server by accident?

Iirc there wasn't a single change with the Nexgun's damage since, err, Nexuiz 2.0. :shock:
uncomfortable
random
mean
embarrassing
limited
Urmel
Forum addon
 
Posts: 1744
Joined: Fri Mar 03, 2006 10:06 am
Location: Offline

Postby Dokujisan » Thu May 22, 2008 6:23 pm

I can't think of anything in 2.4, 2.4.1 or 2.4.2 that would have helped the nex.

In fact, 2.4 removed the Nex fast reload trick, so it reduced the potential power of the nex.

Hmm, though someone told me that 2.4.2 helped their nex aim improve...but I haven't experienced that myself or heard anything else about it.
Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

Postby Dokujisan » Thu May 22, 2008 6:28 pm

For more info on weapons changes between nexuiz versions, look here
http://morfar.planetnexuiz.de/WeaponData/all.html
Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

Postby dreamlike » Thu May 22, 2008 6:31 pm

Hm.

Then I don't know, why I can die now with 100/100 by one hit. Hm but okay.

This game is going to a only nex game without teamplay (at ctf) more and more. Maybe Nex is easy to handle or too strong. There are much peaople saying it, and this is since 2.4.
dreamlike
Member
 
Posts: 16
Joined: Fri Jul 27, 2007 1:01 pm

Postby divVerent » Thu May 22, 2008 7:25 pm

Read the forums. This was said all the time.

Mappers should simply not put the Nex on maps that are ruined by it. Exception is facing worlds, as it is a remake of an UT map, and should be true to the original (which WAS sniper rifle dominated).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Mirio » Thu May 22, 2008 7:51 pm

i still want a greatwall version without the nex 8)
ginseng
Mirio
Forum addon
 
Posts: 1170
Joined: Sun Apr 15, 2007 3:05 pm
Location: Aneurysm

Postby esteel » Thu May 22, 2008 7:55 pm

Well maybe you got hit by two people or someone had the strength powerup? I love strength and nexgun on facing worlds :).
I do not think nex usage has changed a lot and i'm quite happy now with all the guns. But actually as 2.4 was released people complained about the nexgun too although it was not changes and even got slower as the 'reload-refire' feature was removed. Basicly i think this is just the same.. mostly unwarrented as nothing changed :)
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby The mysterious Mr. 4m » Thu May 22, 2008 8:56 pm

Some servers A: don't have 2.4.2 yet and B: some have custom settings. It was either A (which doesn't really matter, since most servers have at least 2.4), B or quad damage, like Esteel mentioned. Or all together.
4m [PB] (amoebios)

This is Your world.
The mysterious Mr. 4m
Forum addon
 
Posts: 1402
Joined: Wed Mar 01, 2006 6:03 pm
Location: germany

Postby dreamlike » Thu May 22, 2008 8:57 pm

Hm. okay. Thanks.

I don't understand to buillt maps. If I could, I would make some great. Have much ideas.
dreamlike
Member
 
Posts: 16
Joined: Fri Jul 27, 2007 1:01 pm

Next

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron