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torus wrote:4 shots, then it would require a cool-down time of 1.5-2.0 seconds. That would sufficiently balance it, imo
Dokujisan wrote:I saw this in the SVN log from lordhavocredesigned crylink primary, may need additional balancing
crylink primary now bounces once, and has a splash radius of 80 on each
bounce, it does not bounce if it hits a soft target, this means that
bouncing shots off the floor directly infront of a player can do about
50% more damage, and if you hit the floor to the side of a player you
can still do a little (about 50%) damage
Again, I agree that the crylink needed tweaking, but this is just too much. I feel like it was raised 5 notches when it really only needed to be raised 2 notches to be in balance with the other weapons.
torus wrote:Yea, I agree. 3 shots, then an overheat would be great. Of course, it wouldn't overheat if you didn't just hold down fire. Only trying to shoot more than 3 shots within n number of seconds would trigger the overheat. Skilled players could maximize their damage by avoiding overheating.
tZork wrote:torus wrote:Yea, I agree. 3 shots, then an overheat would be great. Of course, it wouldn't overheat if you didn't just hold down fire. Only trying to shoot more than 3 shots within n number of seconds would trigger the overheat. Skilled players could maximize their damage by avoiding overheating.
kinda reminds me of my old HLAC weapon design. the overheating of that one coused it to become more and more inaccurate tho.
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