Crylink Over-powered.

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Crylink should be majorly tweaked to sort out the ridiculous damage!?

Yes
38
54%
No
17
24%
haha nice one!...oh wait your being serious?
16
23%
 
Total votes : 71

Postby Oat » Thu Jun 26, 2008 5:54 pm

Doku, you mentioned my name? what's up?

:P
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Postby Dokujisan » Thu Jun 26, 2008 6:03 pm

haha :-)
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Postby torus » Thu Jun 26, 2008 8:51 pm

The fact is, the crylink is too powerful. As of now, it's arguably the second most powerful weapon. I think the solution is simple- either make the fire rate slower, or maybe have an "overheat" feature; the player would be able to shoot at the current speed for 4 shots, then it would require a cool-down time of 1.5-2.0 seconds. That would sufficiently balance it, imo
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Postby Dokujisan » Thu Jun 26, 2008 9:11 pm

oooh, an overheat feature. Now that might work.
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Postby [-z-] » Thu Jun 26, 2008 9:18 pm

torus wrote:4 shots, then it would require a cool-down time of 1.5-2.0 seconds. That would sufficiently balance it, imo


I don't mean to be nitpicky but I think 4 shots may be too many, 3 would be more fair but probably still too strong.

I think the max should be weakened to 100-110 in combination with a 3 shot limit before overheating.

I do like the overheating idea.
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Postby torus » Thu Jun 26, 2008 9:33 pm

Yea, I agree. 3 shots, then an overheat would be great. Of course, it wouldn't overheat if you didn't just hold down fire. Only trying to shoot more than 3 shots within n number of seconds would trigger the overheat. Skilled players could maximize their damage by avoiding overheating.
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Postby tZork » Fri Jun 27, 2008 2:44 am

Dokujisan wrote:I saw this in the SVN log from lordhavoc

redesigned crylink primary, may need additional balancing
crylink primary now bounces once, and has a splash radius of 80 on each
bounce, it does not bounce if it hits a soft target, this means that
bouncing shots off the floor directly infront of a player can do about
50% more damage
, and if you hit the floor to the side of a player you
can still do a little (about 50%) damage


Again, I agree that the crylink needed tweaking, but this is just too much. I feel like it was raised 5 notches when it really only needed to be raised 2 notches to be in balance with the other weapons.

Meh plz dont take this bounce powah away! its a lovely feature thats somewhat but not to hard to use. Personaly i would not mind the primary mode getting range limited and upping the ammo use tho.

torus wrote:Yea, I agree. 3 shots, then an overheat would be great. Of course, it wouldn't overheat if you didn't just hold down fire. Only trying to shoot more than 3 shots within n number of seconds would trigger the overheat. Skilled players could maximize their damage by avoiding overheating.


kinda reminds me of my old HLAC weapon design. the overheating of that one coused it to become more and more inaccurate tho.
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<Diablo> quake1 never had a weapon like that.
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Postby divVerent » Fri Jun 27, 2008 9:49 am

I committed "spam limiting" of the crylink primary: the weapon stays as effective as it is at distances < 1400; starting from that distance, the outer projectiles fade out (till they are at distance 3500). So for long range spam, it becomes useless, but stays useful at short range, or for sniping campers away (for these, only the center shot is really useful). That should at least help against the spamming.
1. Open Notepad
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3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby The mysterious Mr. 4m » Fri Jun 27, 2008 3:13 pm

Cool stuff, Div! :)

I'd also like to express my affinity to ricochet. More weapons should have that. How about tweaking the Electro blobs to shoot at highspeed and bounce thru the whole map? They are too much like grenades right now. (duh, why not make the primary ricochet.... silly me.)
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Postby Psychcf » Fri Jun 27, 2008 5:12 pm

tZork wrote:
torus wrote:Yea, I agree. 3 shots, then an overheat would be great. Of course, it wouldn't overheat if you didn't just hold down fire. Only trying to shoot more than 3 shots within n number of seconds would trigger the overheat. Skilled players could maximize their damage by avoiding overheating.


kinda reminds me of my old HLAC weapon design. the overheating of that one coused it to become more and more inaccurate tho.


Well, then we would have to implement an overheat meeter on the hud, otherwise people who didn't know it was overheated would just think they're mouse is wonky.
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