TVR wrote:Xeno The Blind, it seems as if you have either ignored, or were unable to comprehend my eariler reply direct towards you, and unable to comprehend my simplification for Blµb as well.
Forgive me for I am of limited cognitive capacity and was unable to follow the the profoundly intricate logic of your reasoning. I appreciate your taking the time out of your day to simplify such things to a degree that even I may understand.
TVR wrote:I will now reduce the concept further to it's composite logic:
Please do. I feel confident that your painstaking delineations shall clarify this matter to a point of undeniable perspicuity.
TVR wrote:The Unix philosophy is essentially, do one thing, do it well, as proven by the following comparison.
I'm not even going to reply sarcastically to this. What follows this statement has nothing to do with it nor the Unix philosophy (also, one might wish to distinguish Unix and Linux philosophies, but that's a separate discussion). Your constant striving to appear logical is fatally undermined by your inability to apply the laws of logic in anything more than a sophistic manner, often hoping that your use of SAT vocabulary will somehow obscure the flaws of your reasoning. Whether you are aware of this limitation or not is a matter as of yet unclear. My attitude towards you here is a direct response to your very abrasive posting style, which itself is an indication of general social ineptitude and a lack of understanding of "netiquette". That said, the adoption of this attitude is limited to the forum and only for the duration of your continued insistence of maintaining such undesirable mannerisms.
TVR wrote:Let 'A' = Simple, old-school like deathmatch [Nexuiz]
Let 'B' = Gameplay focusing on: 'The art of [sic] Trix' [Warsow]
Perhaps you're not aware of it, but there is a growing number of players who focus primarily on breaking flag capture records. The movement techniques that they use are closer to the 'B' end of the spectrum and as such Nexuiz, despite it's official labelling as simple and old-school, is not such.
TVR wrote:There exist 7 possible combinations of various attitudes towards the two features, I shall assign a person to each combination:
Person 1: Like A, Neutral B
Person 2: Like A, Dislike B
Person 3: Like B, Neutral A
Person 4: Like B, Dislike A
Person 5: Like A, Like B
Person 6: Neutral A, Neutral B
Person 7: Dislike A, Dislike B
Person 8: Neutral A, Dislike B
Person 9: Neutral B, Dislike A
If you're going to include person 7, who is completely irrelevant to any discussion on the matter, you should opt for completeness.
TVR wrote:They shall be weighted like so: happy = 1, neutral = 0, unhappy = -1
Slow down, let me get a calculator.
TVR wrote:If Nexuiz & Warsow were to remain distinct [Nexuiz = A, Warsow = B]
Person 1 would be happy playing Nexuiz [+1]
Person 2 would be happy playing Nexuiz [+1]
Person 3 would be happy playing Warsow [+1]
Person 4 would be happy playing Warsow [+1]
Perons 5 would be happy playing Nexuiz or Warsow [+1]
Person 6 would be neutral playing Nexuiz or Warsow [+0]
Person 7 would be unhappy playing Nexuiz or Warsow [-1]
Intriguing.
TVR wrote:5/7 people are happy playing something, 1/7 is neutral, 1/7 is unhappy
You can please some of the people all of the time, all of the people some of the time, but you can't please all of the people all of the time?
TVR wrote:Number of people happy playing something exceeds both 50%, and the number of people not happy.
Eureka! We must publish this in a journal... surely you can earn an Erdos number now!
TVR wrote:Sums to [1+1+1+1+1+0-1] 4 based on the weighted scale.
*goes through it on the calculator*
yep
TVR wrote:If Nexuiz were to copy a KEY FEATURE OF WARSOW [Nexuiz = 1/2A+1/2B, Warsow = B]
Person 1 would be half as happy playing Nexuiz, neutral to Warsow features [+.5, +0 averages to +.25]
Person 2 would be unhappy playing Nexuiz or Warsow [-1]
Person 3 would be happy playing Warsow [+1]
Person 4 would be happy playing Warsow [+1]
Person 5 would be happy playing Nexuiz or Warsow [+1]
Person 6 would be neutral playing Nexuiz or Warsow [+0]
Person 7 would be unhappy playing Nexuiz or Warsow [-1]
FAILIf you want to include averages, you should have done it in your calculation above, which would have led to Person 1 having a score of 0.5 rather than 1, but that would make little sense to this reasoning as a person who likes one game is going to play that, so there is no reason to average. In the immediately preceding calculation, Person 1 obtains a rating of 0.5 as he still likes the A/2 aspect of Nexuiz and is neutral to the B/2 aspect. Person 2, using your [+1,0,-1] system, would like the A/2 aspect (+1/2) but dislike the B/2 aspect (-1/2), thus obtaining a happiness rating of 0. Person 3 would still like the B aspect of Warsow (+1), but if you want to average, you have to consider that he would now also like the B/2 aspect of Nexuiz. That applies to Person 4, who would become neutral towards Nexuiz (which affects the score if you want to average, for whatever reason).
TVR wrote:3/7 people are happy playing something, 1/7 is a quarter as happy, 1/7 are neutral, 2/7 are unhappy.
Number of people happy playing something is below both 50%, and the number of people who are not happy.
Sums to [.25-1+1+1+1+0-1] 1.25 based on the weighted scale. Less than half of if Nexuiz & Warsow were to remain distinct.
In light of the flawed logic employed above, this is no longer valid. I will let you submit a revision before I review your conclusion in depth as it is not my job to salvage whatever nuggets of logic that somehow found their way in there. Bye bye Erdos number.

TVR wrote:It does not matter if the ratio of certain attitude combinations is not equal, as in the comparison - If Nexuiz were to copy the key feature of Warsow, more people will not be happy.
It entirely depends on the attitude ratios. How can you even make such a claim? Did you not bother to scroll up and reread what you wrote?
Going beyond that, you have no real basis for such a statement. The bullshit that you spewed out above didn't prove anything other than your proficiency in the arts of sophistic arguing. You make the assumption that the incorporation of a movement feature inspired by Warsow would render Nexuiz in large part a Warsow clone. I highly disagree, but that's a subjective matter. You don't see any way in which such a feature might be adapted to Nexuiz to better suit Nexuiz's style without fundamentally changing it. You appear to adopt a highly conservative view which by extension would lead to the opposition of new features, new game modes, etc.
All in all, it was put forward as a suggestion. If enough people like it, it may be worth pursuing. Despite your numerical revelations above, there is a chance that a majority of the Nexuiz community would appreciate such a feature and guide its adoption in a way that suits Nexuiz. Many open source projects take their direction from the community around them. Should Nexuiz adopt such a feature, you could, as you stated above, just fork off.
And to think that I almost didn't bother to read your post.
*edited to correct typos*