Xeno The Blind wrote:TVR wrote:Let 'A' = Simple, old-school like deathmatch [Nexuiz]
Let 'B' = Gameplay focusing on: 'The art of [sic] Trix' [Warsow]
Perhaps you're not aware of it, but there is a growing number of players who focus primarily on breaking flag capture records. The movement techniques that they use are closer to the 'B' end of the spectrum and as such Nexuiz, despite it's official labelling as simple and old-school, is not such.
Irrelevant, CTF does not affect DM, DM, however, does affect CTF through weapon balancing, which is balanced on the requirements of DM first.
Xeno The Blind wrote:TVR wrote:5/7 people are happy playing something, 1/7 is neutral, 1/7 is unhappy
You can please some of the people all of the time, all of the people some of the time, but you can't please all of the people all of the time?
TVR's edit wrote:If Nexuiz & Warsow were to remain distinct [Nexuiz = A, Warsow = B]
Person 1 would be happy playing Nexuiz [+1]
Person 2 would be happy playing Nexuiz [+1]
Person 3 would be happy playing Warsow [+1]
Person 4 would be happy playing Warsow [+1]
Perons 5 would be happy playing Nexuiz or Warsow [+1]
5/5 people are happy playing something.
Due to edit, your
current comment is invalid.
Xeno The Blind wrote:TVR wrote:If Nexuiz were to copy a KEY FEATURE OF WARSOW [Nexuiz = 1/2A+1/2B, Warsow = B]
Person 1 would be half as happy playing Nexuiz, neutral to Warsow features [+.5, +0 averages to +.25]
Person 2 would be unhappy playing Nexuiz or Warsow [-1]
Person 3 would be happy playing Warsow [+1]
Person 4 would be happy playing Warsow [+1]
Person 5 would be happy playing Nexuiz or Warsow [+1]
Person 6 would be neutral playing Nexuiz or Warsow [+0]
Person 7 would be unhappy playing Nexuiz or Warsow [-1]
FAILIf you want to include averages, you should have done it in your calculation above, which would have led to Person 1 having a score of 0.5 rather than 1, ...
Xeno The Blind wrote:TVR wrote:Sums to [.25-1+1+1+1+0-1] 1.25 based on the weighted scale. Less than half of if Nexuiz & Warsow were to remain distinct.
In light of the flawed logic employed above, this is no longer valid. I will let you submit a revision before I review your conclusion in depth as it is not my job to salvage whatever nuggets of logic that somehow found their way in there. Bye bye Erdos number.

Note Nexuiz is composed of 1/2A + 1/2B, rather than A+B, or 1/2A exclusively.
If Person 1 was half as happy that Nexuiz is now composed of only 1/2A, it would be averaged down to 0.25 because it is now only half of the gameplay, and he is indifferent to the main feature of Warsow.
Xeno The Blind wrote:... Person 2, using your [+1,0,-1] system, would like the A/2 aspect (+1/2) but dislike the B/2 aspect (-1/2), thus obtaining a happiness rating of 0. ...
Comment is invalid, due to assumption used, posted.
Xeno The Blind wrote:... Person 3 would still like the B aspect of Warsow (+1), but if you want to average, you have to consider that he would now also like the B/2 aspect of Nexuiz. ...
Xeno The Blind wrote:... That applies to Person 4, who would become neutral towards Nexuiz (which affects the score if you want to average, for whatever reason). ...
Does not need to even consider playing Nexuiz - Untainted Warsow still exists. [Nexuiz = 1/2A + 1/2B,
Warsow = B]
This is the reason I underlined 'happy playing
something'.
Xeno The Blind wrote:TVR wrote:It does not matter if the ratio of certain attitude combinations is not equal, as in the comparison - If Nexuiz were to copy the key feature of Warsow, more people will not be happy.
It entirely depends on the attitude ratios. How can you even make such a claim? Did you not bother to scroll up and reread what you wrote?
Proof by exhaustion, if there merely
exists someone similar to Person 1 or Person 2, more people
WILL NOT BE happy.
Xeno The Blind wrote:... You make the assumption that the incorporation of a movement feature inspired by Warsow would render Nexuiz in large part a Warsow clone. I highly disagree, but that's a subjective matter. You don't see any way in which such a feature might be adapted to Nexuiz to better suit Nexuiz's style without fundamentally changing it. ...
Assumed half & half, due to how it is Warsow's main feature, more important than strong & weak ammo, and as advertised on Warsow's main page.
It would be redundant to do so anyway, the laser performs the functions of that 'special movement key' in Quake-like movement.
Xeno The Blind wrote:You appear to adopt a highly conservative view which by extension would lead to the opposition of new features, new game modes, etc.
Anything not expressly permitted by the constitution, or the equivalent info page on Nexuiz' older website, is relegated to second-thought for the main project.
Xeno The Blind wrote:All in all, it was put forward as a suggestion. If enough people like it, it may be worth pursuing. Despite your numerical revelations above, there is a chance that a majority of the Nexuiz community would appreciate such a feature and guide its adoption in a way that suits Nexuiz.
This is how the Unix philosophy relates to Nexuiz, Warsow, OpenArena, Tremulous, Sauerbraten and other FOSS:
One can use
any combination of FOSS as they wish, Person 5 can play either Nexuiz or Warsow or even OpenArena, and be entertained by games enjoyed.
However if Nexuiz were to copy essentially half of Warsow.
Person 5 could still play either and be entertained.
But Person 1 & 2 would be less entertained, or even lacking entertainment now.
Xeno The Blind wrote:Many open source projects take their direction from the community around them. Should Nexuiz adopt such a feature, you could, as you stated above, just fork off.

This is the main project, with it's principles, and it's founding developers who will stick to the principles
they, themselves, created.
tZork wrote:... A hook with limited range and as laser secondary does sound like a good idea to me ...
It would make no positive difference to CTF gameplay, which is currently skewed due to greater effort the pursuer must put in, compared to the escapee.
[Link to thread focusing on this, focus on first page:
http://alientrap.org/forum/viewtopic.php?t=2820]
Consider a on-hand grappling hook as yet another factor the pursuer must match to follow, and only to follow the escapee.