An idea for the hook... and another idea while I'm at it.

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby Strahlemann » Mon Jun 09, 2008 11:24 am

C.Brutail wrote:I personally dislike the dash button idea.
Nexuiz is not unrel, and not warsow.
Nexuiz is Nexuiz. We have the laser, and we have bunnyhops, and high air control.
I love the game becouse it's more quake in movement. Please, keep it as it is.
Simple, and brutally deadly fast.

:!:
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby Xeno » Mon Jun 09, 2008 11:30 am

getting back on topic

Can we focus on the hook idea? The dash button idea was just thrown in (my fault, sorry).

For the record though, the dash key would make the game FASTER, not slower.
Xeno
peregrinus originis incognitae
 
Posts: 396
Joined: Wed Nov 15, 2006 10:42 pm

Postby tZork » Mon Jun 09, 2008 11:49 am

TVR wrote:Trollz r uz


Xeno The Blind wrote:/me feeds the troll


Noone else is interested in your intellectual cockfight. Stop it plz, or be stopped.

C.Brutail wrote:I personally dislike the dash button idea.
Nexuiz is not unrel, and not warsow.
Nexuiz is Nexuiz. We have the laser, and we have bunnyhops, and high air control.
I love the game becouse it's more quake in movement. Please, keep it as it is.
Simple, and brutally deadly fast.


Point, but lets not forget, this dont have to be enabled by default or in all gamemodes. Double tapping a movement key seems like a relly bad idea indeed, and yeh dedicated keys for each move would eat to mutch keyboard. Perhaps hold some (one for all) key down and move mouse left for left dash, forward for rush etc? kinda like mouse gestures.

Imo, it would be fun to try if a decent howto was found. And yes games and apps need their distinction (to some degree, matters less when theres no cash involved), but that cant be a argument against trying new stuff. after all, if it was that mutch better before those changes will be reverted.

A hook with limited range and as laser secondary does sound like a good idea to me, perhaps even with balistic trajectory. The classical shaft hook should be some kinda energy weapon PICKUP with AMMOUSE in nexuiz, imo. Im willing to code a "hook on laser" mod if someone can run a server testing it.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby C.Brutail » Mon Jun 09, 2008 12:18 pm

Point, but lets not forget, this dont have to be enabled by default or in all gamemodes.


Ok, let it be a cvar :D
Nexuiz is slowly becoming the swiss-armyknife of quake in game mods and weapon types.

I LIKE IT! :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby TVR » Mon Jun 09, 2008 5:17 pm

Xeno The Blind wrote:
TVR wrote:Let 'A' = Simple, old-school like deathmatch [Nexuiz]
Let 'B' = Gameplay focusing on: 'The art of [sic] Trix' [Warsow]

Perhaps you're not aware of it, but there is a growing number of players who focus primarily on breaking flag capture records. The movement techniques that they use are closer to the 'B' end of the spectrum and as such Nexuiz, despite it's official labelling as simple and old-school, is not such.


Irrelevant, CTF does not affect DM, DM, however, does affect CTF through weapon balancing, which is balanced on the requirements of DM first.

Xeno The Blind wrote:
TVR wrote:5/7 people are happy playing something, 1/7 is neutral, 1/7 is unhappy

You can please some of the people all of the time, all of the people some of the time, but you can't please all of the people all of the time?


TVR's edit wrote:If Nexuiz & Warsow were to remain distinct [Nexuiz = A, Warsow = B]
Person 1 would be happy playing Nexuiz [+1]
Person 2 would be happy playing Nexuiz [+1]
Person 3 would be happy playing Warsow [+1]
Person 4 would be happy playing Warsow [+1]
Perons 5 would be happy playing Nexuiz or Warsow [+1]

5/5 people are happy playing something.


Due to edit, your current comment is invalid.

Xeno The Blind wrote:
TVR wrote:If Nexuiz were to copy a KEY FEATURE OF WARSOW [Nexuiz = 1/2A+1/2B, Warsow = B]
Person 1 would be half as happy playing Nexuiz, neutral to Warsow features [+.5, +0 averages to +.25]
Person 2 would be unhappy playing Nexuiz or Warsow [-1]
Person 3 would be happy playing Warsow [+1]
Person 4 would be happy playing Warsow [+1]
Person 5 would be happy playing Nexuiz or Warsow [+1]
Person 6 would be neutral playing Nexuiz or Warsow [+0]
Person 7 would be unhappy playing Nexuiz or Warsow [-1]

FAIL
If you want to include averages, you should have done it in your calculation above, which would have led to Person 1 having a score of 0.5 rather than 1, ...


Xeno The Blind wrote:
TVR wrote:Sums to [.25-1+1+1+1+0-1] 1.25 based on the weighted scale. Less than half of if Nexuiz & Warsow were to remain distinct.

In light of the flawed logic employed above, this is no longer valid. I will let you submit a revision before I review your conclusion in depth as it is not my job to salvage whatever nuggets of logic that somehow found their way in there. Bye bye Erdos number. :(


Note Nexuiz is composed of 1/2A + 1/2B, rather than A+B, or 1/2A exclusively.

If Person 1 was half as happy that Nexuiz is now composed of only 1/2A, it would be averaged down to 0.25 because it is now only half of the gameplay, and he is indifferent to the main feature of Warsow.

Xeno The Blind wrote:... Person 2, using your [+1,0,-1] system, would like the A/2 aspect (+1/2) but dislike the B/2 aspect (-1/2), thus obtaining a happiness rating of 0. ...


Comment is invalid, due to assumption used, posted.

Xeno The Blind wrote:... Person 3 would still like the B aspect of Warsow (+1), but if you want to average, you have to consider that he would now also like the B/2 aspect of Nexuiz. ...


Xeno The Blind wrote:... That applies to Person 4, who would become neutral towards Nexuiz (which affects the score if you want to average, for whatever reason). ...


Does not need to even consider playing Nexuiz - Untainted Warsow still exists. [Nexuiz = 1/2A + 1/2B, Warsow = B]

This is the reason I underlined 'happy playing something'.

Xeno The Blind wrote:
TVR wrote:It does not matter if the ratio of certain attitude combinations is not equal, as in the comparison - If Nexuiz were to copy the key feature of Warsow, more people will not be happy.

It entirely depends on the attitude ratios. How can you even make such a claim? Did you not bother to scroll up and reread what you wrote?


Proof by exhaustion, if there merely exists someone similar to Person 1 or Person 2, more people WILL NOT BE happy.

Xeno The Blind wrote:... You make the assumption that the incorporation of a movement feature inspired by Warsow would render Nexuiz in large part a Warsow clone. I highly disagree, but that's a subjective matter. You don't see any way in which such a feature might be adapted to Nexuiz to better suit Nexuiz's style without fundamentally changing it. ...


Assumed half & half, due to how it is Warsow's main feature, more important than strong & weak ammo, and as advertised on Warsow's main page.

It would be redundant to do so anyway, the laser performs the functions of that 'special movement key' in Quake-like movement.

Xeno The Blind wrote:You appear to adopt a highly conservative view which by extension would lead to the opposition of new features, new game modes, etc.


Anything not expressly permitted by the constitution, or the equivalent info page on Nexuiz' older website, is relegated to second-thought for the main project.

Xeno The Blind wrote:All in all, it was put forward as a suggestion. If enough people like it, it may be worth pursuing. Despite your numerical revelations above, there is a chance that a majority of the Nexuiz community would appreciate such a feature and guide its adoption in a way that suits Nexuiz.


This is how the Unix philosophy relates to Nexuiz, Warsow, OpenArena, Tremulous, Sauerbraten and other FOSS:

One can use any combination of FOSS as they wish, Person 5 can play either Nexuiz or Warsow or even OpenArena, and be entertained by games enjoyed.

However if Nexuiz were to copy essentially half of Warsow.

Person 5 could still play either and be entertained.

But Person 1 & 2 would be less entertained, or even lacking entertainment now.

Xeno The Blind wrote:Many open source projects take their direction from the community around them. Should Nexuiz adopt such a feature, you could, as you stated above, just fork off. :)


This is the main project, with it's principles, and it's founding developers who will stick to the principles they, themselves, created.

tZork wrote:... A hook with limited range and as laser secondary does sound like a good idea to me ...


It would make no positive difference to CTF gameplay, which is currently skewed due to greater effort the pursuer must put in, compared to the escapee.

[Link to thread focusing on this, focus on first page: http://alientrap.org/forum/viewtopic.php?t=2820]

Consider a on-hand grappling hook as yet another factor the pursuer must match to follow, and only to follow the escapee.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby Blµb » Mon Jun 09, 2008 7:05 pm

-- (removed this post...) --
Last edited by Blµb on Mon Jun 09, 2008 9:58 pm, edited 1 time in total.
Blµb
Alien trapper
 
Posts: 277
Joined: Thu Mar 29, 2007 1:49 pm

Postby C.Brutail » Mon Jun 09, 2008 7:20 pm

I like nexuiz
I like warsow
I'd dislike dash in Nexuiz.

But I pretty much dislike where this whole conversation goes.. and the attitude of it too :(

Image
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby The mysterious Mr. 4m » Mon Jun 09, 2008 8:24 pm

Hook on Laser alt? If the Laser alternate function (return to last weapon) is going to be replaced, then only by an alternate fire mode (i.e: negative force) and not the hook, please.

I dislike the idea of a dash button. If a feature like jumping off against walls was to be implemented then i would like to suggest merging it into the current jump button, but the laser already compensates for that.
4m [PB] (amoebios)

This is Your world.
The mysterious Mr. 4m
Forum addon
 
Posts: 1402
Joined: Wed Mar 01, 2006 6:03 pm
Location: germany

Postby Xeno » Mon Jun 09, 2008 10:17 pm

tZork wrote:
TVR wrote:Trollz r uz


Xeno The Blind wrote:/me feeds the troll


Noone else is interested in your intellectual cockfight. Stop it plz, or be stopped.


On the contrary, several people have found it highly amusing :P

But anyway, I already stopped (that was the point of my "getting back on topic" post). I just won't read his posts.


Still though, it was funny. :)
Xeno
peregrinus originis incognitae
 
Posts: 396
Joined: Wed Nov 15, 2006 10:42 pm

Postby oskar669 » Thu Jun 19, 2008 1:40 pm

Another -1 on the dash for nexuiz. It would make the game too damn fast, and make the gap between new players and experienced players even wider. I'm fairly average, but I can have fun with Nexuiz. In warsow I get utterly destroyed, because I can't do those movements nearly as well, and it can get very frustrating if players zoom by with 10 times your speed, and frag you before you can even start to aim.
oskar669
Member
 
Posts: 49
Joined: Mon Mar 24, 2008 7:29 pm

PreviousNext

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron