An idea for the hook... and another idea while I'm at it.

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Postby HarryButt » Thu Jun 19, 2008 8:23 pm

oskar669 wrote:It would make the game too damn fast, and make the gap between new players and experienced players even wider.
Butt approves.
Same here, and that's exactly why I don't play Warsow, since you actually have to go training before you barely stand a chance against "usual players". In my first game of Nexuiz I was like: "Cool, it's feeling like UT99 and looks kinda similar. And fast. That's my new favorite."
And it still is. :P
Of course, dashing was in UT as well, but I feel more comfortable without it to be honest. These new double-jumps and wall-jumps which were added in UT2003 are just f****** ridiculous...
Nexuiz' concept is about back to basics, you should keep that in mind.

About the hook, uh... I think, my previous post was all I had to say on that topic ;) I want a chain.
I'M BATMAN!
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Postby shaggy » Fri Jun 20, 2008 12:12 pm

Lol, I haven't check the forum since yesterday and I find my self in stitches reading this work of art! Xeno, TVR... ... Lol. I've never seen such smart insults but still mean something :)

Bravo to both parties.
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/End Thread Jack.
I really don't mind, maybe it could be an experimental server feature, div is good at those type of things :) Then make a new, Making a stand for 2.4.3 (Dash Key).
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Postby [-z-] » Fri Jun 20, 2008 1:01 pm

I like the idea of shortening the hook because:
- it provides more of a challenge
- it'll (hopefully) discourage hooking across entire maps
- sometimes I get the angle wrong and cross my fingers on it catching something further away. If it were to end at length x, I'd be able to better detect if my hook was going to catch or not

I don't like the dash because
- I don't feel it fits nexuiz
- we have a laser
- we have circle jumps

I like the wall kicks
- It adds a new dimension to the game
- it allows for more creative mapping / gameplay
- I am a ninja
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Postby torus » Fri Jun 20, 2008 1:09 pm

I think wall jumping and dashing would seriously improve gameplay. For example, it would help check nexers, and help dodging rockets. It would also take some of the burden off of the laser, which is hard for newbies to use.
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Postby [-z-] » Fri Jun 20, 2008 1:11 pm

torus wrote:the burden off of the laser, which is hard for newbies to use.


burden, really? I love using the laser. If it's hard for n00bs, just add more buttons?? I disagree.
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Postby torus » Fri Jun 20, 2008 1:40 pm

[-z-] wrote:
torus wrote:the burden off of the laser, which is hard for newbies to use.


burden, really? I love using the laser. If it's hard for n00bs, just add more buttons?? I disagree.


You twisted my words- I didn't say using the laser was a burden to use, I said it would take some movement off the laser- this would make the game more varied and help counter some of the more powerful weapons. I don't think the laser should be removed though.
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Coding a laser hook?

Postby kristyle » Fri Jul 25, 2008 1:20 pm

Hello, was googling laser hook for quake 4 and came across your post with talks of coding this laser hook. I come from a mod in quake 2 called railwarz (www.railwarz.com) where we used laserhook and increased rail speed for instagib CTF. I saw something similiar happen in 3TCTF when ppl played it for Quake 3. Also CorkScrew Mod captured this very well also (http://fire.planetquake.gamespy.com/). Now I am interested in seeing it happen in Quake 4 (despite the small number of players). Please let me know if someone can check out this server (Q2: -=ACME-CTF ~ TMG Railwarz=- 66.36.243.128:27915).

Anyways, all that to say, that I am very interested in seeing a good laser hook coded. I thought I saw it once in quake 4 but could never find the server again.... anyhow, let me know if I'm in the right place or not. I would pay but I heard that's illegal. I saw you were searching for someone to put up a server for testing?... I will. Keep me posted.
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Postby KillaGrunt » Fri Jul 25, 2008 2:38 pm

I don't think you should shorten the grapple-hook because if you did you wouldn't be able to get the momentum needed to scale a building in capturecity! Even if it was configurable what would happen if you fell off Dance and the hook couldn't hook in time for you to fall! I really like the ability save myself at the last second and then fling up to the top of the map and land near some enemies! :lol: :D
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