An idea for the hook... and another idea while I'm at it.

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An idea for the hook... and another idea while I'm at it.

Postby Xeno » Wed Jun 04, 2008 9:55 am

The hook is almost never enabled on "serious" CTF servers (or other modes for that matter), mostly because it completely changes the gameplay. Instead of CTF, it turns into Spiderman base jumping, which most of us agree is only fun for a few minutes.

Part of the reason is that the hook has extreme range. My idea is to add a var to limit the maximum hook extension. Maybe we could even make it faster, give it a short distance, and set it as the laser secondary fire. When I say short distance, I mean maybe just up to the flag platform on egg&bacon. I could imagine it complementing the laser and being a lot of fun without ruining some maps the way the normal hook does. You would be able to both push and pull yourself around.

Changing it from a "hook" to some sort of tractor beam to fit the weapon would probably be easy and make more sense too (it's just an ugly white line anyway, right?).

This could all be configurable so that the Herforst "Let's play Facing with hook for 5 hours" Elite aficionados would still have their hook.




The other idea, while we're on movement... I'd like to see the Warsow special movement key in Nexuiz (maybe tweaked to suit Nexuiz instead of a direct clone, but wall jumps and dashes would be amazing).
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Re: An idea for the hook... and another idea while I'm at it

Postby Spaceman » Wed Jun 04, 2008 10:48 am

Xeno The Blind wrote:...add a var to limit the maximum hook extension.
Good idea.

Xeno The Blind wrote:...make it faster, give it a short distance
Good idea.

Xeno The Blind wrote:...use as the laser secondary fire.
Bad idea. I really like and use the current set up, it is now very easy to change to the laser, make a jump and return to the previous weapon.

Xeno The Blind wrote:When I say short distance, I mean maybe just up to the flag platform on egg&bacon.
That is still to far. Maybe only allow the hook within 30 degrees of vertical. This would stop the cross map flying, but allow you to quickly ascend a wall or building.
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Postby C.Brutail » Wed Jun 04, 2008 11:01 am

The only solution imho:
CSQC+onhand grapple.
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Postby Pyromace » Wed Jun 04, 2008 1:06 pm

This all sounds well and good for CTF servers, but please don't mess with the hook for DM/Minsta/LMS servers.
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Postby Xeno » Wed Jun 04, 2008 6:40 pm

Pyromace wrote:This all sounds well and good for CTF servers, but please don't mess with the hook for DM/Minsta/LMS servers.


That's why I said to make it configurable.
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Postby Mirio » Wed Jun 04, 2008 8:54 pm

seriuos CTF with hook.. eeeks never :)

you can change the speed of the hook .. so stirke maybe :o :wink:

and i think Herforst would be boring now.. i don't even know where to place a key for the hook..
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Postby Pyromace » Wed Jun 04, 2008 9:39 pm

Xeno The Blind wrote:
Pyromace wrote:This all sounds well and good for CTF servers, but please don't mess with the hook for DM/Minsta/LMS servers.


That's why I said to make it configurable.


ah yes, sorry
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Postby Dokujisan » Wed Jun 04, 2008 9:43 pm

I like xeno's suggestion.

Another variation could be a timelimit for the hook where it disappears after a set time. That would keep people from hanging from the ceilings and it would have the secondary effect of limiting the distance that someone can reach with the hook.
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Re: An idea for the hook... and another idea while I'm at it

Postby TVR » Thu Jun 05, 2008 2:24 am

Xeno The Blind wrote:... which most of us agree is only fun for a few minutes.


The bias in the quoted statement is mutually exclusive to any objectivity of the sentences proceeding.

Xeno The Blind wrote:... My idea is to add a var to ... [the grappling] hook ...
Maybe we could even set it as the laser secondary fire. ...


Xeno The Blind wrote:... Changing it from a "hook" to some sort of tractor beam ...


There already do exist CVars for adjusting all the properties for the grappling hook I have imagined so far, this is inclusive of your requests with the exception of an on-hand grappling hook, I assume a 'tractor beam' is property change, rather than a cosmetic change.

Xeno The Blind wrote:... maybe just up to the flag platform on egg&bacon. I could imagine it complementing the laser and being a lot of fun without ruining some maps the way the normal hook does. ...


Doing it and an on-hand grappling hook provides no positive difference to existing gameplay, which either it or maps for it have been proven flawed.

Xeno The Blind wrote:The other idea, while we're on movement... I'd like to see the Warsow special movement key in Nexuiz (maybe tweaked to suit Nexuiz instead of a direct clone, but wall jumps and dashes would be amazing).


This is Nexuiz, with the sole purpose of being Nexuiz, a simple, fast, intense shooter - Warsow exists for the purpose of being Warsow.
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Re: An idea for the hook... and another idea while I'm at it

Postby FruitieX » Thu Jun 05, 2008 5:17 am

Xeno The Blind wrote:The other idea, while we're on movement... I'd like to see the Warsow special movement key in Nexuiz (maybe tweaked to suit Nexuiz instead of a direct clone, but wall jumps and dashes would be amazing).


This is Nexuiz, with the sole purpose of being Nexuiz, a simple, fast, intense shooter - Warsow exists for the purpose of being Warsow.


Warsow feels way faster because of the dash key :). Has anyone played for example Facing Worlds CTF in Warsow? That's ... fast action.
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