Should Nexuiz bring the private games back online?

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Should Nexuiz bring the private games back online?

Yes
10
71%
No
2
14%
Don't know.
1
7%
Could not care less.
1
7%
 
Total votes : 14

Postby Dokujisan » Thu Jun 19, 2008 9:52 pm

After starting a server within the Nexuiz client, can you change the hostname using...

Code: Select all
set hostname "My Server Name"


(I'm at work and can't test this right now)
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Postby oskar669 » Thu Jun 19, 2008 10:47 pm

Thanks!

... I know what the potential problems are. I can only speak from experience.

A typical desktop OS tries to make the interface responsive (as it should) where a typical server tries to balance priority between processes.

A Desktop does this too. Windows maybe less than linux, but I think we have a fairly strong *nix crowd fraggin in nexuiz with proper process management :D

Yes they might be inconsistent... can't argue with that. The point is that I don't care personally - I can always change the server, and if you would allow them to name the server, but reserve a little space to indicate that it runs on a home pc - that might even be an improvement for both sides here, because now you can't tell which are which because most people start the nexuiz-dedicated if they want to start a private game.
There will be significantly less pre-schoolers trying to set up a dedicated server on a PII laptop, if the public option is readily available.

And the dedicated servers also don't work for all people. I guess the ones that have a very low ping here (Austria) are probably in the USA, China...
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Postby Dokujisan » Fri Jun 20, 2008 12:21 am

Ok, I just tested running a server locally through the Nexuiz menu and you can change the host name by using...

Code: Select all
set hostname "blah"
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Postby Dokujisan » Fri Jun 20, 2008 12:35 am

oskar669 wrote:
A typical desktop OS tries to make the interface responsive (as it should) where a typical server tries to balance priority between processes.

A Desktop does this too. Windows maybe less than linux, but I think we have a fairly strong *nix crowd fraggin in nexuiz with proper process management :D


A desktop can do that, but most don't. That's why I said typical.

But I don't think you want to hear opposing viewpoints, so I give up. :-)
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Postby divVerent » Fri Jun 20, 2008 8:14 am

Here, the problem is different. The engine Nexuiz uses uses a single process for everything - which is good for singleplayer, but bad for a listen server. For a listen server, it'd be better if it would spawn a separate process or thread for the server stuff, and "connect" to it as a client - even though that means extra overhead.

But, as long as the engine isn't multithreaded for that purpose, listen servers will have bad and inconsistent performance. Basically, their performance is good when the owner of the listen server has good fps, and when his fps drop (like, when he's looking at complex geometry), the server lags out.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby oskar669 » Sat Jun 21, 2008 7:31 pm

Thanks for the insight!

Just a thought: What if instead of setting the listen server public, the public option would pass on the settings to nexuiz-dedicated, and start it as a seperate process?
Does that make sense?

Dokujisan wrote:But I don't think you want to hear opposing viewpoints, so I give up. :-)

wheee! victory! :D
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Postby divVerent » Sat Jun 21, 2008 8:23 pm

It would be quite hard to code, but yes, if listen servers did that, it would be best.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
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